public void updateButtonToState(PlanetUnityButtonState newState) { state = newState; if(state == PlanetUnityButtonState.Normal) { if (touchColorExists) { if (savedColor != null) { gameObject.renderer.material.color = savedColor; } else if (colorExists) { gameObject.renderer.material.color = new Color (color.r, color.g, color.b, color.a); } else { gameObject.renderer.material.color = Color.white; } } else { gameObject.renderer.material.color = savedColor; } } if(state == PlanetUnityButtonState.Highlighted) { if(touchColorExists) { savedColor = gameObject.renderer.material.color; gameObject.renderer.material.color = new Color(touchColor.r, touchColor.g, touchColor.b, touchColor.a); } } }
public void OnMouseDown() { entity.performTouchDown (); mouseDownTime = DateTime.Now; mouseDownPos = Input.mousePosition; trackingMouse = true; btnState = PlanetUnityButtonState.Highlighted; entity.updateButtonToState (PlanetUnityButtonState.Highlighted); NotificationCenter.postNotification (null, PlanetUnity.BUTTONTOUCHDOWN, NotificationCenter.Args("sender", this)); }
public void updateButtonToState(PlanetUnityButtonState newState) { TextMesh textMeshComponent = gameObject.GetComponent(typeof(TextMesh)) as TextMesh; state = newState; if(state == PlanetUnityButtonState.Normal) { textMeshComponent.color = new Color (textColor.r, textColor.g, textColor.b, textColor.a); } if(state == PlanetUnityButtonState.Highlighted) { textMeshComponent.color = new Color (touchColor.r, touchColor.g, touchColor.b, touchColor.a); } }
public void OnMouseEnter() { if (trackingMouse) { btnState = PlanetUnityButtonState.Highlighted; entity.updateButtonToState (btnState); } }
public void OnMouseCancelled() { trackingMouse = false; btnState = PlanetUnityButtonState.Normal; entity.updateButtonToState (PlanetUnityButtonState.Normal); }
public void updateButtonToState(PlanetUnityButtonState newState) { if (state == newState) { return; } state = newState; Texture tex = null; if(state == PlanetUnityButtonState.Normal) { tex = PlanetUnityResourceCache.GetTexture (normalResourcePath); gameObject.renderer.material.mainTexture = tex; if (touchColorExists) { if (savedColor != null) { gameObject.renderer.material.color = savedColor; } else if (colorExists) { gameObject.renderer.material.color = new Color (color.r, color.g, color.b, color.a); } else { gameObject.renderer.material.color = Color.white; } } else { gameObject.renderer.material.color = Color.white; } } if(state == PlanetUnityButtonState.Highlighted) { if (highlightedResourcePathExists) { tex = PlanetUnityResourceCache.GetTexture (highlightedResourcePath); gameObject.renderer.material.mainTexture = tex; } if(touchColorExists) { savedColor = gameObject.renderer.material.color; gameObject.renderer.material.color = new Color(touchColor.r, touchColor.g, touchColor.b, touchColor.a); } } }
public void OnMouseUp() { bool shouldCallTouchUp = (trackingMouse && btnState == PlanetUnityButtonState.Highlighted); trackingMouse = false; btnState = PlanetUnityButtonState.Normal; entity.updateButtonToState (PlanetUnityButtonState.Normal); float diffInSeconds = (float)((DateTime.Now - mouseDownTime).TotalSeconds); if (shouldCallTouchUp) { entity.performTouchUp ((diffInSeconds > 1.0f)); } NotificationCenter.postNotification (null, PlanetUnity.BUTTONTOUCHUP, NotificationCenter.Args("sender", this)); }
public void OnMouseExit() { if (trackingMouse) { btnState = PlanetUnityButtonState.Normal; entity.updateButtonToState (PlanetUnityButtonState.Normal); } }