void OnTriggerExit(Collider c)
 {
     if ("Player".Equals(c.tag))
     {
         PlanetManager.Over();
     }
 }
    private void lost(GameObject player)
    {    //ガス惑星(じしん)の衝突制御
        switch (HitType)
        {
        case 0:
            PlanetManager.Clear();

            return;

        case 1:
            player.SetActive(false);
            this.gameObject.SetActive(false);
            PlanetManager.Over();
            return;

        default:
            return;
        }
    }