public void GetLengthOfDay_AboveEquatorIsLessThanAtEquator()
        {
            dynamic planetBuilder = new PlanetBuilder();
            var planet = planetBuilder
                .WithOrbitalVelocity(Earth.OrbitalVelocityInMpsec)
                .WithAxes(General.AstronomicalUnitInMeters)
                .WithAngularVelocity(Earth.AngularVelocity)
                .WithRadius(200) // miles
                .WithLandSurfaceAreaPercentage(Earth.PercentageOfLandSuraceArea)
                .WithPolarTilt(23.4)
                .Build();

            // Silly Workarounds for dynamic stuff
            var continents = planet.Continents as List<Continent>;

            // At winter
            continents.First().CentralLatitude = 39.7910;
            var winterLength = continents.First().LengthOfDay();

            // Now at summer
            planet.TimeElapsedInSystem = planet.NumberOfDaysPerYear() / 2;
            var summerLength = continents.First().LengthOfDay();

            Assert.IsTrue(planet.LengthOfDay() > winterLength);
            Assert.IsTrue(planet.LengthOfDay() < summerLength);
        }
Exemple #2
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        private void btnSendCommands_Click(object sender, EventArgs e)
        {
            StringBuilder allResults = new StringBuilder();

            try
            {
                var builder = new PlanetBuilder();
                IParser parser = new InstructionParser();
                PlanetDescription planetDescription = parser.Parse(tbCommands.Text);
                Queue<Robot> robots = builder.BuildPlanet(planetDescription);

                while (robots.Count > 0)
                {
                    Robot robot = robots.Dequeue();
                    robot.ExecuteCommands();
                    string result = String.Format("{0} {1} {2}{3}", robot.CurrentPosition.X,
                    robot.CurrentPosition.Y, robot.CurrentOrientation.ToString()[0], ((robot.IsLost) ? " LOST" : ""));

                    allResults.Append(result.Trim() + "\r\n");
                }

            }
            catch (MartianException ex)
            {
                allResults.Append(ex.Message + "\r\n");
            }
            catch (Exception ex)
            {
                allResults.Append("Unhandled Exception: " + ex.Message + "\r\n");
            }
            tbResult.Text = allResults.ToString();
        }
Exemple #3
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    // Use this for initialization
    void Start()
    {
        ProbMeter p = new ProbMeter(new double[] { 0, 2, 4, 8 }, new double[] { 2, 1, 1 });

        Debug.Log(p.getValue(.25));
        Debug.Log(p.getValue(.5));
        Debug.Log(p.getValue(1));

        int[] count = { 0, 0, 0, 0 };

        for (int i = 0; i < 100000000; i++)
        {
            float num = PlanetBuilder.eDist(.5, 10000, Random.value);
            if (num < 10)
            {
                count[0]++;
            }
            else if (num < 100)
            {
                count[1]++;
            }
            else if (num < 1000)
            {
                count[2]++;
            }
            else if (num < 10000)
            {
                count[3]++;
            }
        }

        print(count[0] + " " + count[1] + " " + count[2] + " " + count[3]);
    }
        public void X_AtHalfYearIsEqualToMajorAxis()
        {
            dynamic planetBuilder = new PlanetBuilder();
            var planet = planetBuilder
                .WithAxes(
                    majorAxis: General.AstronomicalUnitInMeters,
                    minorAxis: 1000)
                .WithOrbitalVelocity(Earth.OrbitalVelocityInMpsec)
                .WithTimeElapsedInSystem(Planet.NumberOfDaysPerYear(
                    majorAxis: General.AstronomicalUnitInMeters,
                    minorAxis: 1000,
                    velocity: Earth.OrbitalVelocityInMpsec) / 2)
                .Flat()
                .Build();

            Assert.AreEqual(
                expected: General.AstronomicalUnitInMeters,
                actual: planet.DistanceToSolarEntity(),
                delta: 0.01);

            Assert.AreEqual(
                expected: -General.AstronomicalUnitInMeters,
                actual: planet.X,
                delta: 0.01);

            Assert.AreEqual(
                expected: 0,
                actual: planet.Y,
                delta: 0.01);
        }
        public void RegionHeightAndWidth_AreFunctionsOfSurfaceArea()
        {
            dynamic planetBuilder = new PlanetBuilder();
            var planet = planetBuilder
                .WithOrbitalVelocity(Earth.OrbitalVelocityInMpsec)
                .WithAxes(General.AstronomicalUnitInMeters)
                .WithRadius(2000) // miles
                .WithLandSurfaceAreaPercentage(Earth.PercentageOfLandSuraceArea)
                .Build();

            foreach (var continent in planet.Continents)
            {
                var continentSurfaceArea = continent.SurfaceArea;
                var regionSurfaceArea = 0.0;

                foreach (var region in continent.Regions)
                {
                    regionSurfaceArea += region.SurfaceArea;
                }

                Assert.AreEqual(
                    expected: continent.SurfaceArea,
                    actual: regionSurfaceArea,
                    delta: 0.01);
            }
        }
Exemple #6
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        public override void Update(GameTime gameTime)
        {
            EvaluateMouseCamControls(gameTime);

            Vector3 upVector     = duneBuggyOne.BuggyObject.Transform.AbsoluteTransform.Translation - earth.Transform.AbsoluteTransform.Translation;
            Vector3 lengthVector = spaceShipOne.ShipObject.Transform.AbsoluteTransform.Translation - earth.Transform.AbsoluteTransform.Translation;;

            if (upVector != Vector3.Zero)
            {
                upVector.Normalize();
            }
            duneBuggyOne.Update(gameTime);

            spaceShipOne.Update(gameTime, (lengthVector.Length() < (earth.radius * 1.05f)));

            duneBuggyCamera.Update(gameTime, earth, PlayerIndex.One);
            spaceShipCamera.Update(gameTime);

            PlanetBuilder.Update();
            earth.Update(gameTime);

            if (input.EvaluateInputBinding("MainMenu"))
            {
                SystemCore.ScreenManager.AddAndSetActive(new MainMenuScreen());
            }



            base.Update(gameTime);
        }
        public PlanetViewModel()
        {
            planet = new Planet();
            populatePlanetProperties();
            var planetPopulated = PlanetBuilder.CalculateGeometry(planet.Separators,
                                                                  planet.Radius,
                                                                  planet.Points,
                                                                  planet.TriangleIndices);

            planet = planetPopulated;
        }
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        PlanetBuilder myScript = (PlanetBuilder)target;

        if (GUILayout.Button("Build Planet"))
        {
            myScript.BuildPlanet();
        }
    }
        public void LengthOfDay_YieldsCorrectEarthDay()
        {
            dynamic planetBuilder = new PlanetBuilder();
            var planet = planetBuilder
                .WithAngularVelocity(Earth.AngularVelocity)
                .Flat()
                .Build();

            Assert.AreEqual(
                expected: Earth.LengthOfDay / 2, //12 hours day, 12 hours night
                actual: planet.LengthOfDay(),
                delta: 0.01);
        }
Exemple #10
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    public void generateStuff()
    {
        System.Random rand = new System.Random(Random.Range(int.MinValue, int.MaxValue));

        for (int i = 0; i < 10; i++)
        {
            Planet planet = new Planet(PlanetBuilder.eDist(100000, 1000000, rand.NextDouble()),
                                       new LongPos(rand.Next(-30000, 30000) * 10000L, rand.Next(-20, 20) * 10000L, rand.Next(-30000, 30000) * 10000L),
                                       rand.Next(int.MinValue, int.MaxValue));
            planets.Add(planet);
        }

        star = new Star(3452, 23000000, new LongPos(0, 0, 0));
    }
        public void NumberOfDaysPerYear_GetCalculationIsApproximatelyCorrect()
        {
            dynamic planetBuilder = new PlanetBuilder();
            var planet = planetBuilder
                .WithOrbitalVelocity(Earth.OrbitalVelocityInMpsec)
                .WithAxes(General.AstronomicalUnitInMeters)
                .Flat()
                .Build();

            var result = planet.NumberOfDaysPerYear();

            Assert.AreEqual(
                expected: Earth.YearLengthInDays,
                actual: result,
                delta: 0.01);
        }
        public void GetLengthOfDay_ReturnsContinentLengthOfDay()
        {
            dynamic planetBuilder = new PlanetBuilder();
            var planet = planetBuilder
                .WithOrbitalVelocity(Earth.OrbitalVelocityInMpsec)
                .WithAxes(General.AstronomicalUnitInMeters)
                .WithRadius(200) // miles
                .WithLandSurfaceAreaPercentage(Earth.PercentageOfLandSuraceArea)
                .Build();

            // Silly Workarounds for dynamic stuff
            var continents = planet.Continents as List<Continent>;
            var regions = continents.First().Regions as List<Region>;

            Assert.AreEqual(
                expected: planet.LengthOfDay(),
                actual: regions.First().LengthOfDay());
        }
Exemple #13
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        public override void Update(GameTime gameTime)
        {
            if (input.KeyPress(Keys.Space))
            {
                SystemCore.Wireframe = !SystemCore.Wireframe;
            }

            solarSystem.Update(gameTime);

            //RaycastTest();

            var earth = SystemCore.GameObjectManager.GetObject("earth");

            //DebugShapeRenderer.AddBoundingSphere(
            //    new BoundingSphere(
            //        testPlanetSurfacePosition.GetPosition(earth as Planet, ship.HighPrecisionPositionComponent), 1000f),
            //    Color.Red);

            //DebugShapeRenderer.AddLine(earth.Transform.WorldMatrix.Translation,
            //    earth.Transform.WorldMatrix.Translation + earth.Transform.WorldMatrix.Forward*7000, Color.Blue);
            //DebugShapeRenderer.AddLine(earth.Transform.WorldMatrix.Translation,
            //earth.Transform.WorldMatrix.Translation + earth.Transform.WorldMatrix.Right * 7000, Color.Red);
            //DebugShapeRenderer.AddLine(earth.Transform.WorldMatrix.Translation,
            //earth.Transform.WorldMatrix.Translation + earth.Transform.WorldMatrix.Up * 7000, Color.Green);



            if (!firstTimePlacement)
            {
                ship.GetComponent <HighPrecisionPosition>().Position =
                    earth.GetComponent <HighPrecisionPosition>().Position + earth.Transform.AbsoluteTransform.Left * shipDistanceOnFirstPlacement;

                ship.Transform.SetLookAndUp(SolarSystem.GetRenderPosition(ship.HighPrecisionPositionComponent.Position, earth.GetComponent <HighPrecisionPosition>().Position), Vector3.Up);

                firstTimePlacement = true;
            }

            if (!SystemWarGlobalSettings.BuildPatchesOnBackgroundThread)
            {
                PlanetBuilder.Update();
            }

            base.Update(gameTime);
        }
        public void HeightAndWidth_AreFunctionsOfSurfaceArea()
        {
            dynamic planetBuilder = new PlanetBuilder();
            var planet = planetBuilder
                .WithOrbitalVelocity(Earth.OrbitalVelocityInMpsec)
                .WithAxes(General.AstronomicalUnitInMeters)
                .WithRadius(Earth.Radius)
                .WithLandSurfaceAreaPercentage(Earth.PercentageOfLandSuraceArea)
                .Build();

            foreach (var continent in planet.Continents)
            {
                var calcSurfaceArea = continent.Width * continent.Height;
                Assert.AreEqual(
                    expected: continent.SurfaceArea,
                    actual: calcSurfaceArea,
                    delta: 0.01);
            }
        }
        public void GetLengthOfDay_AtEquatorIsEqualToPlanetLengthOfDay()
        {
            dynamic planetBuilder = new PlanetBuilder();
            var planet = planetBuilder
                .WithOrbitalVelocity(Earth.OrbitalVelocityInMpsec)
                .WithAxes(General.AstronomicalUnitInMeters)
                .WithAngularVelocity(Earth.AngularVelocity)
                .WithRadius(200) // miles
                .WithLandSurfaceAreaPercentage(Earth.PercentageOfLandSuraceArea)
                .Build();

            // Silly Workarounds for dynamic stuff
            var continents = planet.Continents as List<Continent>;

            // Set to Equator
            continents.First().CentralLatitude = 0;

            Assert.AreEqual(
                expected: planet.LengthOfDay(),
                actual: continents.First().LengthOfDay(),
                delta: 0.01);
        }
Exemple #16
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    //later will have many parameters
    public Planet(float r, LongPos pos, int _seed) : base(_seed, r, pos)  //Vector3 sp, float r)
    {
        //generate the planet surface data
        ModuleBase       finalTerrain, finalTexture;
        List <Blueprint> blueprints;

        PlanetBuilder.genPlanetData(seed, out finalTerrain, out finalTexture, out blueprints);

        noise = new NoiseHandler(radius, finalTerrain, finalTexture);

        //terrain = new TerrainSystem(this, radius);
        //surface = new SurfaceSystem(radius, 400);
        surface = new SurfaceSystem(this, radius, (int)(radius / 50), blueprints);      //number of surface units per side is radius/50

        lod = new LODSystem(this);
        //TODO: does this 16 hold relavance?
        startLev = Mathf.CeilToInt(Mathf.Log(radius / TerrainObject.chunkWidth, 2)) - 1;



        createRep();
    }
Exemple #17
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        public void TestFromFiles()
        {
            foreach (TestDescription description in Tests)
            {
                IParser parser = new InstructionParser();
                PlanetDescription planetDescription = parser.Parse(description.Test);
                Queue<Robot> robots = new PlanetBuilder().BuildPlanet(planetDescription);

                StringBuilder allResults = new StringBuilder();

                while (robots.Count > 0)
                {
                    Robot robot = robots.Dequeue();
                    robot.ExecuteCommands();
                    string result = String.Format("{0} {1} {2}{3}", robot.CurrentPosition.X,
                        robot.CurrentPosition.Y, robot.CurrentOrientation.ToString()[0], ((robot.IsLost) ? " LOST" : ""));

                    allResults.Append(result.Trim()+"\r\n");
                }

                Assert.AreEqual(allResults.ToString().Trim(), description.ExpectedResult.Trim());
            }
        }
        protected Galaxy(Configuration configuration)
        {
            Galaxy.Instance = this;
            this.IsValid = true;

            this.builderList = new List<Builder>();

            StarBuilder starBuilder = new StarBuilder();
            ConstellationBuilder constellationsBuilder = new ConstellationBuilder();
            WarpBuilder warpBuilder = new WarpBuilder();
            SpawnBuilder spawnBuilder = new SpawnBuilder();
            PlanetBuilder planetBuilder = new PlanetBuilder();
            HomeBuilder homeBuilder = new HomeBuilder();
            StrategicResourceBuilder strategicResourceBuilder = new StrategicResourceBuilder();
            LuxuryResourceBuilder luxuryResourceBuilder = new LuxuryResourceBuilder();

            this.builderList.Add(starBuilder);
            this.builderList.Add(constellationsBuilder);
            this.builderList.Add(warpBuilder);
            this.builderList.Add(spawnBuilder);
            this.builderList.Add(planetBuilder);
            this.builderList.Add(homeBuilder);
            this.builderList.Add(strategicResourceBuilder);
            this.builderList.Add(luxuryResourceBuilder);

            this.Configuration = configuration;

            this.Stars = new List<StarSystem>();
            this.Warps = new List<WarpLine>();
            this.Constellations = new List<Constellation>();
            this.Regions = new List<Region>();
            this.SpawnStars = new List<StarSystem>();
            //this.Planets = new List<Planet>();

            foreach (Builder builder in this.builderList)
            {
                if (this.IsValid)
                {
                    builder.Execute();
                    this.IsValid = this.IsValid && builder.Result;
                }
            }
            if (this.IsValid)
            {
                this.IsValid = Balancing.Balancing.isBalanced();
            }

            if (!this.IsValid)
            {
                System.Diagnostics.Trace.WriteLine("--Galaxy generation failed--");
                System.Diagnostics.Trace.WriteLine("--Generation defects summary--");
                foreach (Builder b in this.builderList)
                {
                    foreach (string text in b.Defects)
                    {
                        System.Diagnostics.Trace.WriteLine(b.Name + " -> " + text);
                    }
                }
                System.Diagnostics.Trace.WriteLine("--Generation defects end--");
            }
        }
        public void SurfaceArea_AddsUpToPlanetSurfaceArea()
        {
            dynamic planetBuilder = new PlanetBuilder();
            var planet = planetBuilder
                .WithOrbitalVelocity(Earth.OrbitalVelocityInMpsec)
                .WithAxes(General.AstronomicalUnitInMeters)
                .WithRadius(Earth.Radius)
                .WithLandSurfaceAreaPercentage(Earth.PercentageOfLandSuraceArea)
                .Build();

            var continentSurfaceArea = 0.0;
            foreach (var continent in planet.Continents)
            {
                continentSurfaceArea += continent.SurfaceArea;
            }

            Assert.AreEqual(
                expected: planet.SurfaceAreaOfLand(),
                actual: continentSurfaceArea,
                delta: 0.01);
        }
 // Use this for initialization
 void Start()
 {
     planetBuilder  = GetComponent <PlanetBuilder>();
     spawnedPlanets = new List <GameObject>();
     SpawnHomePlanet();
 }