// Initializes a planet. public Planet(int planetID, int owner, int numShips, int growthRate, double x, double y) { this.planetID = planetID; this.owner = owner; this.numShips = numShips; ShipCountAtStartOfTurn = numShips; this.growthRate = growthRate; this.x = x; this.y = y; MaxDesertersAllowed = -1; IsMine = owner == 1; IsNeutral = owner == 0; IsEnemy = !IsMine && !IsNeutral; Armada = new PlanetArmada(this); CanSurviveIncommingAttack = true; AttackMovesAllowed = true; }