public async Task <IActionResult> Edit(int id, [Bind("PlanesId,ClassesId")] PlaneUnit planeUnit) { if (id != planeUnit.PlanesId) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(planeUnit); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!PlaneUnitExists(planeUnit.PlanesId)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(planeUnit)); }
public async Task <IActionResult> Create([Bind("PlanesId,ClassesId")] PlaneUnit planeUnit) { if (ModelState.IsValid) { _context.Add(planeUnit); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(planeUnit)); }
public void CreateUnit(GameObject prefab) { Vector3 initialPosition = this.playerBase.transform.position; if (prefab.GetComponent <CannonUnit>() != null) { if (this.plane != null) { this.plane.rigidbody.position += new Vector3(0, 0.6f, 0); } initialPosition += this.playerBase.transform.up * (3 + this.numberOfCannons * 0.5f) + this.playerBase.transform.right * 1; this.numberOfCannons++; } if (prefab.GetComponent <PlaneUnit>() != null) { if (this.plane != null) { this.plane.StartStrike(); return; } else { initialPosition += this.playerBase.transform.up * (3 + this.numberOfCannons * 0.5f) + this.playerBase.transform.right * 1.5f; } } GameObject unit = Object.Instantiate( prefab, initialPosition, new Quaternion(0, 0, 0, 0) ) as GameObject; unit.GetComponent <OwnedObject>().owner = this; if (unit.GetComponent <PlaneUnit>() != null) { this.plane = unit.GetComponent <PlaneUnit>(); } foreach (Renderer renderer in unit.GetComponentsInChildren <Renderer>()) { renderer.material.color = this.color; } }