public TerrainPlane(VisionContent vContent) { Effect = vContent.LoadPlainEffect("Effects/TerrainEffects"); _loPlane = new PlanePrimitive<TerrainVertex>( Effect.GraphicsDevice, (x, y, w, h) => new TerrainVertex( new Vector3(x, 0, y), new Vector2(x/SquareSize, y/SquareSize), x/SquareSize), SquareSize, SquareSize, 5); }
public override void GenerateGeometry(string scenePath, List <PrimitiveBase> output) { PlanePrimitive plane = PlanePrimitive.Create(); plane.position = Position; plane.scale = Scale; plane.euler = Euler; plane.material = shaders[0]; output.Add(plane); }
// Token: 0x0600422B RID: 16939 RVA: 0x00150438 File Offset: 0x0014E838 public override void GenerateColliderGeometry() { Mesh colliderMesh = base.GetColliderMesh(); if (colliderMesh) { colliderMesh.Clear(); PlanePrimitive.GenerateGeometry(colliderMesh, this.width, this.length, this.widthSegments, this.lengthSegments); base.RefreshMeshCollider(); } base.GenerateColliderGeometry(); }
// Token: 0x060041FB RID: 16891 RVA: 0x0014F824 File Offset: 0x0014DC24 public void GenerateGeometry(float size) { MeshFilter component = base.GetComponent <MeshFilter>(); if (component.sharedMesh == null) { component.sharedMesh = new Mesh(); } Mesh sharedMesh = component.sharedMesh; base.GenerationTimeMS = PlanePrimitive.GenerateGeometry(sharedMesh, size, size, 1, 1); this.size = size; this.flipNormals = false; }
// Token: 0x06004229 RID: 16937 RVA: 0x001503A4 File Offset: 0x0014E7A4 public void GenerateGeometry(float width, float length, int widthSegments, int lengthSegments) { MeshFilter component = base.GetComponent <MeshFilter>(); if (component.sharedMesh == null) { component.sharedMesh = new Mesh(); } Mesh sharedMesh = component.sharedMesh; base.GenerationTimeMS = PlanePrimitive.GenerateGeometry(sharedMesh, width, length, widthSegments, lengthSegments); this.width = width; this.length = length; this.widthSegments = widthSegments; this.lengthSegments = lengthSegments; this.flipNormals = false; }
public WaterSurface( GraphicsDevice graphicsDevice, InitInfo initInfo) { Effect = new VisionEffect(initInfo.Fx, graphicsDevice.SamplerStates.LinearClamp) { SunlightDirection = VisionContent.SunlightDirection - new Vector3(0, VisionContent.SunlightDirection.Y/2, 0) }; _waveBumpMapVelocity0 = initInfo.waveBumpMapVelocity0; _waveBumpMapVelocity1 = initInfo.waveBumpMapVelocity1; _waveDispMapVelocity0 = initInfo.waveDispMapVelocity0; _waveDispMapVelocity1 = initInfo.waveDispMapVelocity1; _hiPolyPlane = generatePlane(graphicsDevice, initInfo.SquareSize, initInfo.dx, initInfo.dz, initInfo.texScale); _lakePlane = generatePlane(graphicsDevice, 1, initInfo.SquareSize*512, initInfo.SquareSize*512, initInfo.texScale*512); buildFx(initInfo); var targetWidth = graphicsDevice.BackBuffer.Width; var targetHeight = graphicsDevice.BackBuffer.Height; _reflectionTarget = RenderTarget2D.New( graphicsDevice, targetWidth, targetHeight*11/10, //compensate for displaced waves graphicsDevice.BackBuffer.Format); _reflectionCamera = new Camera( new Vector2(targetWidth, targetHeight), null, null, null, Vector3.Zero, Vector3.Up); Update(10); }
public override Mesh Build() { return(PlanePrimitive.Create(this)); }