// Start is called before the first frame update
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag.Equals("bolt"))
        {
            AstroParticles.Astro(gameObject.transform);
            GameHazard.reEnque(gameObject);
            PlayerController.reEnque(other.gameObject);
            SoundManager.PlaySound("Explosion");
            ScoreSystem.UpdateScore();
            Points.getPoints();
        }
        else if (other.gameObject.tag.Equals("ship"))
        {
            MenuManager.DeadMenu();
            AstroParticles.Astro(gameObject.transform);
            PlaneParticles.Particles();
            GameHazard.reEnque(gameObject);
            SoundManager.PlaySound("Explosion");
            Debug.Log(other.gameObject.tag);
            other.gameObject.SetActive(false);
            SoundManager.PlaySound("Explosion");

            GameHazard.playeralive = false;
        }
        else if (other.gameObject.tag.Equals("missile"))
        {
            AstroParticles.Astro(gameObject.transform);
            GameHazard.reEnque(gameObject);
            SoundManager.PlaySound("Explosion");
            ScoreSystem.UpdateScore();
            Points.getPoints();
            Destroy(other.gameObject.transform.parent.gameObject);
        }
    }
Exemple #2
0
/*---------------------------------------------------------------------------------
*  ----------------------------------------------------------------------------------
*
*  In this Script Boss Missiles Are Destroyed When hit's the Boundry and Plane.
*
*  ----------------------------------------------------------------------------------
*  ---------------------------------------------------------------------------------*/
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag.Equals("ship"))
        {
            MenuManager.DeadMenu();
            PlaneParticles.Particles();
            other.gameObject.SetActive(false);
            Destroy(gameObject);
            SoundManager.PlaySound("Explosion");
        }
    }
    //Destroyes The Ship when hit by blue Bolt shot by the boss.

    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag.Equals("bluebolt"))
        {
            MenuManager.DeadMenu();
            gameObject.SetActive(false);
            PlaneParticles.Particles();
            GameHazard.playeralive = false;
            SoundManager.PlaySound("Explosion");
            other.gameObject.SetActive(false);
        }
    }
Exemple #4
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/*---------------------------------------------------------------------------------
*  ----------------------------------------------------------------------------------
*
*  In this Script Boss Takes Damage When gets hit by Player's bolt or missiles.
*  If the Player somehow hits the boss, the player dies.
*
*  ----------------------------------------------------------------------------------
*  ---------------------------------------------------------------------------------*/
    // Start is called before the first frame update
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag.Equals("bolt"))
        {
            Boss boss = FindObjectOfType <Boss>();
            boss.Damage();
            //Bolt Queuing
            PlayerController.reEnque(other.gameObject);
            SoundManager.PlaySound("Explosion");
        }
        else if (other.gameObject.tag.Equals("misssile"))
        {
            Boss boss = FindObjectOfType <Boss>();
            boss.Damage();
            boss.Damage();
            boss.Damage();
            boss.Damage();
            boss.Damage();
            boss.Damage();
            boss.Damage();
            boss.Damage();
            boss.Damage();
            boss.Damage();
            //Bolt Queuing
            Destroy(other.gameObject);
            SoundManager.PlaySound("Explosion");
        }
        else if (other.gameObject.tag.Equals("ship"))
        {
            MenuManager.DeadMenu();
            PlaneParticles.Particles();
            Debug.Log(other.gameObject.tag);
            other.gameObject.SetActive(false);
            SoundManager.PlaySound("Explosion");
            GameHazard.playeralive = false;
        }
    }