void Start() { /*#if UNITY_EDITOR enabled = false; #endif*/ _plane = PlaneFader.Instance; if (_plane == null) { Debug.LogWarning("[" + GetType().ToString() + "] " + name + " : There is no plane fader in the current scene !"); return; } _plane.fadeOut(_fadeSpeed); _progress = 1f; _targetProgress = 0f; CommandsConsole.instance.create(); }
void Awake() { if (_instance != null) { DestroyImmediate(gameObject); return; } else _instance = this; DontDestroyOnLoad(gameObject); _progress = GetComponent<ProgressProcess>(); _progress.AtTarget += executeEndCallback; _mat = GetComponent<Renderer>().material; Color color = _mat.color; color.a = 0f; _mat.color = color; }