public void CreateBomd() { isCanSpawnBomb = false; Vector3 posPlane = Plane.GetComponent <Transform>().position; InstanceBomb = Instantiate(ActiveBombsSet[id], posPlane, Quaternion.identity); m_delay = ActiveBombsSet[id].GetComponent <BombBase>().CoolDown; StartCoroutine(Reload(m_delay)); //TODO REF CallDown }