public void AfterMove() { // int spaceNumber = Players[PlayerTurn].CurrentSpace; int spaceNumber = CurrentPlayer.CurrentSpace; //Debug.Log(spaceNumber); //Debug.Log(CanvasCtrl + " " + CanvasCtrl.ActionText + " " + spaceNumber + " " + GameDictionary.SpaceName[spaceNumber]); //CanvasCtrl.ActionText.text = GameDictionary.SpaceName[spaceNumber]; PlacesController placeCtrl = Spaces.transform.GetChild(spaceNumber).GetComponent <PlacesController>(); CanvasCtrl.ActionText.text = placeCtrl.GetName(); if (GameDictionary.SpaceName[spaceNumber].Equals("Community Chest")) { CanvasCtrl.ActiveButton(3); } else if (GameDictionary.SpaceName[spaceNumber].Equals("Jail")) { ChangePlayer(); } else if (GameDictionary.SpaceName[spaceNumber].Equals("Chance")) { CanvasCtrl.ActiveButton(2); } else if (GameDictionary.SpaceName[spaceNumber].Equals("Community Chest")) { CanvasCtrl.ActiveButton(3); } else if (placeCtrl.Owner == null) { CanvasCtrl.ValueText.text = placeCtrl.BuyPrice.ToString(); CanvasCtrl.ActiveButton(0); } else { if (placeCtrl.Owner != CurrentPlayer) { CanvasCtrl.ValueText.text = placeCtrl.GetRent().ToString(); CanvasCtrl.ActiveButton(1); } else { ChangePlayer(); } } // SetPlayerTurn(); // PlayerSet = false; }