void Start() { placementHandler = GetComponent <PlacementHandler> (); // @Sanket: this will not work if we do asset identification via service call // mainObject = placementHandler.ObjectToPlace; // anim = mainObject.GetComponent<Animation>(); }
// Use this for initialization void Start() { recognizer = GetComponent <Recognizer> (); placementHandler = GetComponent <PlacementHandler> (); recognizer.TextRecognized += new Recognizer.TextRecognizedHandler(handleRecognized); placementHandler.Placed += new PlacementHandler.PlacedHandler(handlePlaced); if (mock) { testMesh.transform.position = new Vector3(0.0f, 0.0f, 3.0f); testMesh.SetActive(true); handlePlaced(testMesh); placementHandler.ObjectToPlace = testMesh; } }
// Use this for initialization void Start() { //recognizer = GetComponent<Recognizer> (); placementHandler = GetComponent <PlacementHandler> (); //entityMap = GetComponent<EntityMap> (); //recognizer.TextRecognized += new Recognizer.TextRecognizedHandler(handleRecognized); //uiElements = GetComponent<UIElements> (); placementHandler.Placed += new PlacementHandler.PlacedHandler(handlePlaced); if (mock) { testMesh = loadMesh("AB/1234"); testMesh.transform.position = new Vector3(0.0f, 0.0f, 3.0f); handlePlaced(testMesh); //placementHandler.ObjectToPlace = testMesh; } }
// Start is called before the first frame update void Start() { placementHandler = GetComponent <PlacementHandler>(); pointCloudHandler = GetComponent <PointCloudHandler>(); communication = GetComponent <Communication>(); savePanel.SetActive(false); settingsPanel.SetActive(false); saveButton.onClick.AddListener(SetActiveSavePanel); placeButton.onClick.AddListener(placementHandler.PlaceObject_async); settingsButton.onClick.AddListener(SettingsClicked); visualizationToggle.onValueChanged.AddListener(delegate { SetPointCloudVisualization(pointCloudVisualizationToggle); }); saveNameInputField.onEndEdit.AddListener(SetSaveName); confirmSaveButton.onClick.AddListener(SavePointCloud); confirmSaveButton.interactable = false; }
void Awake() { Inst = this; }
// Use this for initialization void Start() { placementHandler = FindObjectOfType <PlacementHandler>(); }
// Use this for initialization void Start() { placementHandler = GetComponent <PlacementHandler>(); }