public void Given_ARightRotatedTile_When_GettingRightEdge_Then_ReturnsBottomEdge()
        {
            // Arrange
            var field = new Field(ImmutableHashSet.Create(
                                      Segment.RightTop,
                                      Segment.Right,
                                      Segment.RightBottom
                                      ));

            var tile = new TileBuilder()
                       .CreateTile(new IFeature[]
            {
                field,
            })
                       .ValueOrFailure();

            var placement = new Placement(tile, Orientation.Right);

            // Act
            var actualEdge = placement.GetEdge(Orientation.Bottom);

            // Assert
            IFeature[] expectedEdge =
            {
                field, field, field
            };

            Assert.Equal(expectedEdge, actualEdge);
        }