public void TryPlaceObject() { // Determine final validitiy of placement option ray = Camera.main.ScreenPointToRay(Input.mousePosition); bool valid = objectOnMouse.updateValidity(Physics.Raycast(ray, out hit, Eyesim.Scale, groundMask)); if (valid && canPlaceObject) { // If it is new object, add to sim manager if (!objectOnMouse.isInit) { if (objectOnMouse is Robot) { SimManager.instance.AddRobotToScene(objectOnMouse as Robot); } else if (objectOnMouse is WorldObject) { SimManager.instance.AddWorldObjectToScene(objectOnMouse as WorldObject); } else if (objectOnMouse is Marker) { SimManager.instance.AddMarkerToScene(objectOnMouse as Marker); } } // Place object physically objectOnMouse.PlaceObject(); objectOnMouse = null; canPlaceObject = false; isMouseOccupied = false; } }
public void PlaceObject() { print("placeit"); objectOnMouse.PlaceObject(); objectOnMouse = null; }