Exemple #1
0
    private void PlantTree(Vector3 pos)
    {
        if (!selectedPlaceable.available)
        {
            return;
        }
        selectedPlaceable.Purchase();
        // if(!canPlaceTree)return;
        GameObject i = Instantiate(youngTree, pos, Quaternion.identity);

        onTreePlace.Raise();
        canPlaceTree = false;
        // StartCoroutine(TreeTimer());
        StartCoroutine(GrowTree(i));
    }