public void BuildWallButton() { ResetButtons(); if (placeState == PlaceStateType.Wall) { placeState = PlaceStateType.None; } else { placeState = PlaceStateType.Wall; PlaceWallText.text = "Stop Placing Walls"; PlaceWallImage.color = Color.green; } }
public void DemolishButtonF() { ResetButtons(); if (placeState == PlaceStateType.Demolish) { placeState = PlaceStateType.None; } else { placeState = PlaceStateType.Demolish; DemolishText.text = "Stop Demolishing"; DemolishImage.color = Color.red; } }
public void BuildTowerButton() { ResetButtons(); if (placeState == PlaceStateType.Tower) { placeState = PlaceStateType.None; } else { placeState = PlaceStateType.Tower; PlaceTowerText.text = "Stop Placing Towers"; PlaceTowerImage.color = Color.green; } }