protected virtual void HandeleCollide(PlaceForObstacle obj, ControllerColliderHit hit) { if (controller.IsStamered) { Stamered(); } else if (hit.controller.collisionFlags == CollisionFlags.Sides | hit.controller.collisionFlags == CollisionFlags.CollidedSides) { Dead(DeadReason.ForwardCollision); } else { } }
protected override void HandeleCollide(PlaceForObstacle obj, ControllerColliderHit hit) { timer -= (delayTime + 1f); direction = -1; }