Exemple #1
0
    public void AssignNextObjective()
    {
        _currentPlaceToFind.LeavePlace ();
        _lastFoundPlace = _currentPlaceToFind;

        _currentPlaceIndex ++;

        if (_currentPlaceIndex >= Places.Length) {
            GameWin ();
            Invoke("LeaveLevel", 4.0f);
        }
        else {
            _currentPlaceToFind = Places [_currentPlaceIndex];
            UIManager.Instance.ResumeGame (_currentPlaceToFind.CluePhoto);
            _currentPlaceToFind.Search();
        }
    }
Exemple #2
0
    IEnumerator StartGame()
    {
        _inputLocked = true;
        _gameStarted = false;
        _gameEnded = false;
        _gameLost = false;
        _gamePaused = true;

        UIManager.Instance.StartGameUI();
        Cam.AssignHolder (GeneralPanFirstCameraHolder);

        _timeToStart = MaxTimeToMemorize;

        yield return new WaitForSeconds (MaxTimeToMemorize - TimeBeforeShow);
        UIManager.Instance.ShowTimeToStart ();
        yield return new WaitForSeconds (TimeBeforeShow);
        UIManager.Instance.HideTimeToStart ();
        Cam.AssignHolder (MainCharacterCameraHolder);
        _timeLeft = StartTime;
        UIManager.Instance.ShowFadeOutText ("3", 1.0f, 0.5f);
        yield return new WaitForSeconds (1.0f);
        UIManager.Instance.ShowFadeOutText ("2", 1.0f, 0.8f);
        yield return new WaitForSeconds (1.0f);
        UIManager.Instance.ShowFadeOutText ("1", 1.0f, 1.0f);
        yield return new WaitForSeconds (1.0f);
        UIManager.Instance.ShowFadeOutText ("¡VAMOS!", 2.0f, 1.5f);

        yield return new WaitForSeconds (1.0f);

        _gameStarted = true;

        _currentPlaceIndex = 0;
        _currentPlaceToFind = Places [_currentPlaceIndex]; // first one!

        UIManager.Instance.ResumeGame (_currentPlaceToFind.CluePhoto);
        _currentPlaceToFind.Search ();

        ResumeGame ();
    }