public void OnBuffAdded(object source, GameplayBuffEventArgs args) { if (Pjs.TryGetValue(args.PlayerId, out Pj pj)) { switch (args.BuffType) { case (int)BuffTypes.SprintBuff: pj.Buffs.Add(args.BuffId, new SprintBuff(pj)); break; case (int)BuffTypes.TraverseWallsBuff: pj.Buffs.Add(args.BuffId, new TraverseWallsBuff(pj)); break; case (int)BuffTypes.BananaStunBuff: pj.Buffs.Add(args.BuffId, new BananaStunBuff(pj)); break; case (int)BuffTypes.InvisibleBuff: pj.Buffs.Add(args.BuffId, new InvisibleBuff(pj)); break; case (int)BuffTypes.ImmuneBuff: pj.Buffs.Add(args.BuffId, new ImmuneBuff(pj)); break; case (int)BuffTypes.RelojBuff: pj.Buffs.Add(args.BuffId, new RelojBuff(pj)); break; default: throw new System.ComponentModel.InvalidEnumArgumentException(); } } }
public void OnPowerUpRemoved(object source, GameplayPowerUpEventArgs args) { if (Pjs.TryGetValue(args.PlayerId, out Pj pj)) { pj.PowerUp = null; } else { throw new System.ComponentModel.InvalidEnumArgumentException(); } }
public void OnCharacterTeleported(object source, GameplayCharacterTeleportedEventArgs args) { if (Pjs.TryGetValue(args.PlayerId, out Pj pj)) { pj.SetPosition(args.X, args.Y); } else { throw new System.ComponentModel.InvalidEnumArgumentException(); } }
public void OnBuffRemoved(object source, GameplayBuffEventArgs args) { if (Pjs.TryGetValue(args.PlayerId, out Pj pj)) { if (pj.Buffs.TryGetValue(args.BuffId, out Buff buff)) { buff.End(); pj.Buffs.Remove(args.BuffId); } else { throw new System.ComponentModel.InvalidEnumArgumentException(); } } else { throw new System.ComponentModel.InvalidEnumArgumentException(); } }
public void OnPowerUpAdded(object source, GameplayPowerUpEventArgs args) { if (Pjs.TryGetValue(args.PlayerId, out Pj pj)) { switch (args.Type) { case (int)PowerUpTypes.SprintPowerUp: pj.PowerUp = new SprintPowerUp(); break; case (int)PowerUpTypes.TraverseWallsPowerUp: pj.PowerUp = new TraverseWallsPowerUp(); break; case (int)PowerUpTypes.BananaPowerUp: pj.PowerUp = new BananaPowerUp(); break; case (int)PowerUpTypes.InvisiblePowerUp: pj.PowerUp = new InvisiblePowerUp(); break; case (int)PowerUpTypes.TintaPowerUp: pj.PowerUp = new TintaPowerUp(); break; case (int)PowerUpTypes.ImmunePowerUp: pj.PowerUp = new ImmunePowerUp(); break; case (int)PowerUpTypes.RandomTeleportPowerUp: pj.PowerUp = new RandomTeleportPowerUp(); break; case (int)PowerUpTypes.RelojPowerUp: pj.PowerUp = new RelojPowerUp(); break; default: throw new System.ComponentModel.InvalidEnumArgumentException(); } } }