private void Start() { if (instance == null) { instance = this; audioSource.Stop(); InvokeRepeating("AddMorePizzaOverTime", 0f, 2f); StartCoroutine(AddMorePizzaOverTime()); pizzeriaText.text = "+" + remainingPizzas.ToString(); LevelController.instance.onGameStart += OnGameStart; } else { DestroyImmediate(gameObject); } }
// Start is called before the first frame update void Start() { score = 0; pizzeria = GameObject.FindGameObjectWithTag("Pizzeria").GetComponent <PizzeriaController>(); pizzeria.MakeAPizza(); }