public override void Read(AssetReader reader) { base.Read(reader); Texture.Read(reader); Color.Read(reader); PixelInset.Read(reader); LeftBorder = reader.ReadInt32(); RightBorder = reader.ReadInt32(); TopBorder = reader.ReadInt32(); BottomBorder = reader.ReadInt32(); }
protected override YAMLMappingNode ExportYAMLRoot(IExportContainer container) { YAMLMappingNode node = base.ExportYAMLRoot(container); node.Add(TextureName, Texture.ExportYAML(container)); node.Add(ColorName, Color.ExportYAML(container)); node.Add(PixelInsetName, PixelInset.ExportYAML(container)); node.Add(LeftBorderName, LeftBorder); node.Add(RightBorderName, RightBorder); node.Add(TopBorderName, TopBorder); node.Add(BottomBorderName, BottomBorder); return(node); }