Exemple #1
0
        internal override void Process(PixelBuffer target)
        {
            if (target.width != temporaryBuffer.width || target.height != temporaryBuffer.height)
            {
                return;
            }

            if (!ShowEdges)
            {
                temporaryBuffer.Copy(target);
                Parallel.For(1, target.height, (i) =>
                {
                    for (int j = 1; j < target.width; j++)
                    {
                        int cur  = target.width * i + j;
                        int up   = target.width * (i - 1) + j;
                        int left = target.width * i + j - 1;

                        int differenceV = dist(
                            target.uint0[cur],
                            target.uint0[up]);

                        int differenceH = dist(
                            target.uint0[cur],
                            target.uint0[left]);

                        if (differenceV >= sqrThreshold)
                        {
                            temporaryBuffer.uint0[target.width * i + j] = avg(target.uint0[up], target.uint0[cur]);
                        }
                        else if (differenceH >= sqrThreshold)
                        {
                            temporaryBuffer.uint0[target.width * i + j] = avg(target.uint0[left], target.uint0[cur]);
                        }
                    }
                });
            }
            else
            {
                Parallel.For(1, target.height, (i) =>
                {
                    for (int j = 1; j < target.width; j++)
                    {
                        int cur  = target.width * i + j;
                        int up   = target.width * (i - 1) + j;
                        int left = target.width * i + j - 1;

                        int differenceV = dist(
                            target.uint0[cur],
                            target.uint0[up]);

                        int differenceH = dist(
                            target.uint0[cur],
                            target.uint0[left]);

                        if (differenceV >= sqrThreshold)
                        {
                            temporaryBuffer.uint0[target.width * i + j] = 0xff0000;
                        }
                        else if (differenceH >= sqrThreshold)
                        {
                            temporaryBuffer.uint0[target.width * i + j] = 0x0000ff;
                        }
                        else
                        {
                            temporaryBuffer.uint0[target.width * i + j] = 0;
                        }
                    }
                });
            }

            target.Copy(temporaryBuffer);
            return;


            int dist(uint pixel1, uint pixel2)
            {
                int sum = 0;
                int tmp;

                tmp      = (byte)pixel1 - (byte)pixel2;
                tmp     *= tmp;
                sum     += tmp;
                pixel1 >>= 8;
                pixel2 >>= 8;
                tmp      = (byte)pixel1 - (byte)pixel2;
                tmp     *= tmp;
                sum     += tmp;
                pixel1 >>= 8;
                pixel2 >>= 8;
                tmp      = (byte)pixel1 - (byte)pixel2;
                tmp     *= tmp;
                sum     += tmp;

                return(sum);
            }

            uint avg(uint pixel1, uint pixel2)
            {
                // B
                uint result = ((pixel1 & 0xffu) + (pixel2 & 0xffu)) / 2u;

                // G
                result |= ((pixel1 & 0xff00u) + (pixel2 & 0xff00u)) / 2u & 0xff00u;

                // R
                result |= ((pixel1 & 0xff0000u) + (pixel2 & 0xff0000u)) / 2u & 0xff0000u;

                return(result);
            }
        }