public void Processed(object sender, ProcessedObjectEventArgs e)
 {
     if (e.Successful)
     {
         PixMap pixmap = e.Object as PixMap;
         if (pixmap != null)
         {
             pixmap.Compress();
         }
     }
 }
Exemple #2
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        private void Initialize()
        {
            _behaviours = new PedestriansFile()._pedestrians;

            List <string> loadedFiles = new List <string>();

            foreach (PedestrianBehaviour behaviour in _behaviours)
            {
                if (!loadedFiles.Contains(behaviour.PixFile))
                {
                    PixFile pixFile = new PixFile(behaviour.PixFile);
                    _pixMaps.AddRange(pixFile.PixMaps);
                    loadedFiles.Add(behaviour.PixFile);
                }
            }

            foreach (PedestrianBehaviour behaviour in _behaviours)
            {
                foreach (PedestrianSequence seq in behaviour.Sequences)
                {
                    var allFrames = new List <PedestrianFrame>();
                    allFrames.AddRange(seq.InitialFrames);
                    allFrames.AddRange(seq.LoopingFrames);

                    foreach (PedestrianFrame frame in allFrames)
                    {
                        PixMap pix = _pixMaps.Find(a => a.Name.Equals(frame.PixName, StringComparison.InvariantCultureIgnoreCase));
                        if (pix == null)
                        {
                            PixFile pixFile = new PixFile(frame.PixName);
                            _pixMaps.AddRange(pixFile.PixMaps);
                            pix = pixFile.PixMaps.Find(a => a.Name.Equals(frame.PixName, StringComparison.InvariantCultureIgnoreCase));
                        }
                        if (pix != null)
                        {
                            frame.Texture = pix.Texture;
                        }
                    }
                }
            }

            CreateGeometry();
        }
Exemple #3
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        public void ResolveTexture(List <PixMap> pixmaps)
        {
            if (Texture != null)
            {
                return;                   //weve already resolved this material
            }
            if (!String.IsNullOrEmpty(PixName))
            {
                PixMap pixmap = null;
                if (pixmaps != null)
                {
                    pixmap = pixmaps.Find(p => p.Name.Equals(PixName, StringComparison.InvariantCultureIgnoreCase));
                }
                else
                {
                    PixFile pixfile = new PixFile(PixName);
                    if (pixfile.Exists)
                    {
                        pixmap = pixfile.PixMaps[0];
                    }
                }
                if (pixmap != null)
                {
                    Texture = pixmap.Texture;
                }
            }

            if (Texture == null)
            {
                //simp mat
                if (SimpMatGradientCount > 1)
                {
                    GenerateSimpMatGradient();
                }
                else
                {
                    Texture = TextureGenerator.Generate(GameVars.Palette.GetRGBColorForPixel(SimpMatPixelIndex));
                }
            }
        }
        public void TestDependencyInjectionOnPixMap()
        {

            Stopwatch sw = new Stopwatch();
            for (int i = 0; i < 1001; i++)
            {
                if (i == 1)
                    sw.Start();

                PixMap m = new PixMap(PixelFormat.RGBA, 100, 100);
                IGraphics g = m.CreateGraphics();
                Debug.Assert(g != null);

                g.BeginGraphicsContext();
                
                g.EndGraphicsContext();
                g.AlphaMask = null;
            }

            sw.Stop();
            Debug.WriteLine(string.Format("{0}ms to create 1000 PixMaps", sw.ElapsedMilliseconds));

        }
Exemple #5
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        public void TestDependencyInjectionOnPixMap()
        {
            Stopwatch sw = new Stopwatch();

            for (int i = 0; i < 1001; i++)
            {
                if (i == 1)
                {
                    sw.Start();
                }

                PixMap    m = new PixMap(PixelFormat.RGBA, 100, 100);
                IGraphics g = m.CreateGraphics();
                Debug.Assert(g != null);

                g.BeginGraphicsContext();

                g.EndGraphicsContext();
                g.AlphaMask = null;
            }

            sw.Stop();
            Debug.WriteLine(string.Format("{0}ms to create 1000 PixMaps", sw.ElapsedMilliseconds));
        }