Exemple #1
0
 public async void UpdateObjectPosition()
 {
     if (RobotsList.Dropdown.dropdownItems.Count == 0 || EndEffectorList.Dropdown.dropdownItems.Count == 0)
     {
         Base.NotificationsModernUI.Instance.ShowNotification("Failed to update object position", "No robot or end effector available");
         return;
     }
     PivotEnum pivot = (PivotEnum)Enum.Parse(typeof(PivotEnum), (string)PivotList.GetValue());
     IRobot    robot = SceneManager.Instance.GetRobotByName((string)RobotsList.GetValue());
     await WebsocketManager.Instance.UpdateActionObjectPoseUsingRobot(CurrentObject.Data.Id,
                                                                      robot.GetId(), (string)EndEffectorList.GetValue(), pivot);
 }
Exemple #2
0
    public async void UpdateObjectPosition()
    {
        if (!SceneManager.Instance.IsRobotAndEESelected())
        {
            Base.NotificationsModernUI.Instance.ShowNotification("Failed to update object position", "No robot or end effector available");
            return;
        }
        PivotEnum pivot = (PivotEnum)Enum.Parse(typeof(PivotEnum), (string)PivotList.GetValue());
        string    armId = null;

        if (SceneManager.Instance.SelectedRobot.MultiArm())
        {
            armId = SceneManager.Instance.SelectedArmId;
        }
        try {
            await WebsocketManager.Instance.UpdateActionObjectPoseUsingRobot(currentObject.Data.Id,
                                                                             SceneManager.Instance.SelectedRobot.GetId(), SceneManager.Instance.SelectedEndEffector.GetName(), pivot, armId);
        } catch (RequestFailedException ex) {
            Notifications.Instance.ShowNotification("Failed to update object position", ex.Message);
        }
    }
Exemple #3
0
    private void InitPivotType()
    {
        Vector2 pivotValue = rectTransform.pivot;

        if (Math.Abs(pivotValue.x) < 0.001f)
        {
            pivotX = PivotEnum.Left;
        }
        else if (Math.Abs(pivotValue.x - 1) < 0.001f)
        {
            pivotX = PivotEnum.Right;
        }

        if (Math.Abs(pivotValue.y) < 0.001f)
        {
            pivotY = PivotEnum.Down;
        }
        else if (Math.Abs(pivotValue.y - 1) < 0.001f)
        {
            pivotY = PivotEnum.Up;
        }
    }