Exemple #1
0
        public void SetDirection()
        {
            if (newx >= LevelGenerator.CurrentLevel.MarioObject.x)
            {
                Direction = PiranahDirection.PD_Left;
            }
            else
            {
                Direction = PiranahDirection.PD_Right;
            }

            SetPiranahProperties();
        }
        public void SetDirection()
        {
            if (newx >= LevelGenerator.CurrentLevel.MarioObject.x)
                Direction = PiranahDirection.PD_Left;
            else
                Direction = PiranahDirection.PD_Right;

            SetPiranahProperties();
        }