protected override void OnRenderFrame(FrameEventArgs e) { if (_player.Alive && running) { _pipes.MovePipes((float)e.Time); _player.MovePlayer((float)e.Time); _player.DetectCollision(_pipes); } GL.Clear(ClearBufferMask.ColorBufferBit); _renderer.Render(); SwapBuffers(); base.OnRenderFrame(e); }