Exemple #1
0
    public void Detach()
    {
        //TODO: release gas to environmental air
        SetAnchored(false);
        SetSpriteLayer();
        int neighboorPipes = 0;

        for (int i = 0; i < nodes.Count; i++)
        {
            var pipe = nodes[i];
            pipe.nodes.Remove(this);
            pipe.SpriteChange();
            neighboorPipes++;
        }
        nodes = new List <Pipe>();

        Pipenet oldPipenet = pipenet;

        pipenet.RemovePipe(this);

        if (oldPipenet.members.Count == 0)
        {
            //we're the only pipe on the net, delete it
            oldPipenet.DeletePipenet();
            return;
        }

        if (neighboorPipes == 1)
        {
            //we're at an edge of the pipenet, safe to remove
            return;
        }
        oldPipenet.Separate();
    }
Exemple #2
0
 public void MergePipenet(Pipenet otherPipenet)
 {
     for (int i = 0; i < otherPipenet.members.Count; i++)
     {
         var pipe = otherPipenet.members[i];
         AddPipeEXTRA(pipe);
     }
     otherPipenet.members = new List <Pipe>();
     gasMix += otherPipenet.gasMix;
     otherPipenet.DeletePipenet();
 }
Exemple #3
0
    public void Detach()
    {
        var foundMeters = MatrixManager.GetAt <Meter>(registerTile.WorldPositionServer, true);

        for (int i = 0; i < foundMeters.Count; i++)
        {
            var meter = foundMeters[i];
            if (meter.anchored)
            {
                foundMeters[i].Detach();
            }
        }

        //TODO: release gas to environmental air
        SetAnchored(false);
        SetSpriteLayer(false);
        int neighboorPipes = 0;

        for (int i = 0; i < nodes.Count; i++)
        {
            var pipe = nodes[i];
            pipe.nodes.Remove(this);
            pipe.CalculateSprite();
            neighboorPipes++;
        }

        nodes = new List <Pipe>();

        Pipenet oldPipenet = pipenet;

        pipenet.RemovePipe(this);

        if (oldPipenet.members.Count == 0)
        {
            //we're the only pipe on the net, delete it
            oldPipenet.DeletePipenet();
            return;
        }

        if (neighboorPipes == 1)
        {
            //we're at an edge of the pipenet, safe to remove
            return;
        }

        oldPipenet.Separate();
    }