Exemple #1
0
 void Start()
 {
     rigid         = this.GetComponent <Rigidbody>();
     LastDirection = new Quaternion(0f, 90f, 0f, 1f);
     degree        = 0f;
     RollingObj    = aroundPoint.gameObject.GetComponent <PipeMove>();
 }
Exemple #2
0
 void Start()
 {
     rigid = this.GetComponent <Rigidbody>();
     //L9
     angled = 180f;
     //
     RollingObj = aroundPoint.gameObject.GetComponent <PipeMove>();
 }
Exemple #3
0
 void Start()
 {
     rigid = this.GetComponent <Rigidbody>();
     //transform.GetChild(1).transform.Rotate(0f, 90f, 0f);
     LastDirection = new Quaternion(0f, 90f, 0f, 1f);
     //L9
     degree = 0f;
     //
     RollingObj = aroundPoint.gameObject.GetComponent <PipeMove>();
 }