Exemple #1
0
    private void FixedUpdate()
    {
        if (!hasStarted && Input.GetAxis("Ping") > 0)
        {
            hasStarted = true;

            // player animation
            Color baseSpriteColor = actualPlayer.sprite.color;
            actualPlayer.sprite.transform.localRotation = Quaternion.identity;
            actualPlayer.sprite.color = actualPlayer.pingColor;
            DOTween.Sequence()
            .Insert(0, actualPlayer.sprite.transform.DOLocalRotate(new Vector3(0, 0, 360), 0.8f, RotateMode.LocalAxisAdd).SetEase(Ease.OutCubic))
            .Insert(0, actualPlayer.sprite.DOColor(baseSpriteColor, 0.6f).SetEase(Ease.InCubic));

            // ring
            PingRing ring = Instantiate(actualPlayer.pingRing, transform.position, Quaternion.identity)
                            .GetComponent <PingRing>();
            ring.Init(2f, 5f, 0.2f, actualPlayer.pingColor.WithA(0.5f));

            // sound
            audioSource.PlayOneShot(actualPlayer.pingAudio);

            // start level transition
            GlobalManager.Instance.StopSong();
            DOTween.Sequence().InsertCallback(1f, () => {
                Instantiate(fadeOut);
            }).InsertCallback(2f, () => {
                SceneManager.LoadScene(2);
            });
        }
    }
Exemple #2
0
    private void HandlePing()
    {
        if (isInCutscene || isDead)
        {
            pingTimer = pingCooldown;
        }
        else
        {
            pingTimer = Mathf.Max(pingTimer - Time.deltaTime, 0);
        }

        bool pingInput = Input.GetAxisRaw("Ping") > 0;

        pingInputBuffer = Mathf.Max(pingInputBuffer - Time.deltaTime, 0);
        if (pingInput && !oldPingInput)
        {
            pingInputBuffer = 0.1f;
        }
        oldPingInput = pingInput;

        if (pingTimer == 0 && pingInputBuffer > 0)
        {
            // ping! (or unping)
            pingTimer = pingCooldown;
            bool isPing = ContactPingTarget();

            // player animation
            pingTween?.Complete();
            sprite.transform.localRotation = Quaternion.identity;
            sprite.color = isPing ? pingColor : unpingColor;
            pingTween    = DOTween.Sequence()
                           .Insert(0, sprite.transform.DOLocalRotate(new Vector3(0, 0, 360), 0.8f, RotateMode.LocalAxisAdd).SetEase(Ease.OutCubic))
                           .Insert(0, sprite.DOColor(baseSpriteColor, 0.6f).SetEase(Ease.InCubic));

            // ring
            PingRing ring = Instantiate(pingRing, transform.position, Quaternion.identity)
                            .GetComponent <PingRing>();
            if (isPing)
            {
                ring.Init(2f, 5f, 0.2f, pingColor.WithA(0.5f));
            }
            else
            {
                ring.Init(1f, 4f, 0.2f, Color.black.WithA(0.5f));
            }

            // sound
            audioSource.PlayOneShot(isPing ? pingAudio : unpingAudio);
        }
    }