private void UdpMsg(INetworkChannel channel) { var ping = PingRequestMessage.Allocate(); ping.Id = _seq; ping.Type = false; ping.Time = DateTime.UtcNow.ToMillisecondsSinceEpoch(); channel.SendRealTime((int)EClient2ServerMessage.Ping, ping); ping.ReleaseReference(); }
private void TcpMsg(INetworkChannel channel) { var ping = PingRequestMessage.Allocate(); ping.Id = _seq; ping.Type = true; ping.Time = DateTime.UtcNow.ToMillisecondsSinceEpoch(); ; channel.SendReliable((int)EClient2ServerMessage.Ping, ping); }