private void Awake() { if (pingPool.Equals(null)) { GameObject.FindGameObjectWithTag("PingPool").GetComponent <PingPooling>(); } gameObject.SetActive(false); }
private void Awake() { PlaneDistance = transform.parent.GetComponent <Canvas>().planeDistance; TargetCamera = Camera.main; LineR = transform.parent.GetComponentInChildren <LineRenderer>(); LineR.enabled = false; layerMask = (-1) - ((1 << LayerMask.NameToLayer("WallCollider"))); if (pingPool.Equals(null)) { GameObject.FindGameObjectWithTag("PingPool").GetComponent <PingPooling>(); } this.gameObject.SetActive(false); }
private void Awake() { PlaneDistance = transform.parent.GetComponent <Canvas>().planeDistance; TargetCamera = Camera.main; LineR = GetComponent <LineRenderer>(); LineR.enabled = false; if (pingPool.Equals(null)) { GameObject.FindGameObjectWithTag("PingPool").GetComponent <PingPooling>(); } else { MakeCount = pingPool.MakeCount; MakeMaxCount = pingPool.MakeMaxCount; } this.gameObject.SetActive(false); }