/// <summary> /// Updates an existing game /// </summary> public static void UpdateExistingGame(Game game) { IPingPongRepository<Game> _repo = new PingPongRepository<Game>(); _repo.Update(game); }
/// <summary> /// Updates an existing Player /// </summary> public static void UpdateExistingPlayer(Player player) { IPingPongRepository<Player> _repo = new PingPongRepository<Player>(); _repo.Update(player); }