public void NotifyPingLoadInfo(PingLoadInfoRequest request, long userId) { var response = new PingLoadInfoResponse(request.NetId, (uint)request.Position, request.Loaded, request.Unk2, request.Ping, request.Unk3, request.Unk4, userId); //Logging->writeLine("loaded: %f, ping: %f, %f", loadInfo->loaded, loadInfo->ping, loadInfo->f3); _packetHandlerManager.BroadcastPacket(response, Channel.CHL_LOW_PRIORITY, PacketFlags.None); }
public override bool HandlePacket(Peer peer, byte[] data) { var loadInfo = new PingLoadInfoRequest(data); var peerInfo = _playerManager.GetPeerInfo(peer); if (peerInfo == null) { return(false); } var response = new PingLoadInfoResponse(loadInfo, peerInfo.UserId); //Logging->writeLine("loaded: %f, ping: %f, %f", loadInfo->loaded, loadInfo->ping, loadInfo->f3); return(_game.PacketHandlerManager.broadcastPacket(response, Channel.CHL_LOW_PRIORITY, PacketFlags.None)); }