public override void KnockOffSnow(Vec2 dir, bool vertShake) { this.iterated = true; if (!this.knocked || vertShake) { bool knocked = this.knocked; this.knocked = true; PineTree pineTree1 = (PineTree)Level.CheckPoint <PineTreeSnowTileset>(this.x - 8f, this.y, (Thing)this); PineTree pineTree2 = (PineTree)Level.CheckPoint <PineTreeSnowTileset>(this.x + 8f, this.y, (Thing)this); if (pineTree1 != null && !pineTree1.iterated && (!pineTree1.knocked || vertShake)) { pineTree1.KnockOffSnow(dir, vertShake); } if (pineTree2 != null && !pineTree2.iterated && (!pineTree2.knocked || vertShake)) { pineTree2.KnockOffSnow(dir, vertShake); } if (!knocked) { for (int index = 0; index < 2; ++index) { Level.Add((Thing) new SnowFallParticle(this.x + Rando.Float(-4f, 4f), this.y + Rando.Float(-4f, 4f), dir * Rando.Float(1f) + new Vec2(Rando.Float(-0.1f, -0.1f), Rando.Float(-0.1f, -0.1f) - Rando.Float(0.1f, 0.3f)))); } } } if (this._snowFall.currentAnimation == "idle") { this._snowFall.SetAnimation("fall"); } if (vertShake) { this._vertPush = 0.5f; } this.knocked = true; this.iterated = false; }
public override void Decorate(ChunkColumn column, int chunkX, int chunkZ, BiomeBase biome, float[] thresholdMap, int x, int y, int z, bool surface, bool isBelowMaxHeight) { try { var currentTemperature = biome.Temperature; if (y > 64) { int distanceToSeaLevel = y - 64; currentTemperature = biome.Temperature - (0.00166667f * distanceToSeaLevel); } int rx = chunkX * 16 + x; int rz = chunkZ * 16 + z; bool generated = false; if (surface && y >= Preset.SeaLevel) { var noise = Simplex.Noise(rx, rz, Math.Min(biome.Downfall * 0.32f, 0.03f), 0.5, true); if (x >= 3 && x <= 13 && z >= 3 && z <= 13) { Structure tree = null; //if (biome.Config.) if (biome.Downfall <= 0f && biome.Temperature >= 2f) { if (GetRandom(32) == 16) { var randValue = GetRandom(18); if (randValue >= 0 && randValue <= 2) //3 tall cactus { tree = new CactusStructure(3); } else if (randValue > 2 && randValue <= 5) // 2 tall cactus { tree = new CactusStructure(2); } else if (randValue > 5 && randValue <= 11) // 1 tall cactus { tree = new CactusStructure(1); } } } if (tree == null && biome.Downfall >= 0 && (noise > (0.5f + (y / 512f)))) { if (currentTemperature >= 1f && biome.Downfall >= 0.4f) { if (GetRandom(8) == 4) { tree = new LargeJungleTree(); } else { tree = new SmallJungleTree(); } } /* else if (currentTemperature >= 0.7F && biome.Downfall >= 0.2f) * { * tree = new OakTree(true); * }*/ else if (currentTemperature >= 0.7F && biome.Downfall < 0.2f) { tree = new AcaciaTree(); } else if (currentTemperature > 0.25f && biome.Downfall > 0f) { if (biome.Name.Contains("Birch") || GetRandom(16) == 8) { tree = new BirchTree(); } else { tree = new OakTree(); } } else if (currentTemperature <= 0.25f && biome.Downfall > 0f) { tree = new PineTree(); } } if (tree != null) { if (y + 1 < 254) { tree.Create(column, x, y + 1, z); } generated = true; } } if (!generated) { if (noise > 0.5) //Threshold 1 { /*if (currentTemperature > 0.3f && currentTemperature < 1.5f && biome.Downfall >= 0.85f) * { * column.SetBlock(x, y + 1, z, 18); //Leaves * column.SetMetadata(x, y + 1, z, 3); //Jungle Leaves * } * else*/ if (currentTemperature > 0.3f && currentTemperature < 1.5f && biome.Downfall > 0) { var blockBeneath = column.GetBlockId(x, y, z); // column.GetBlock(x, y, z); var sugarPosibility = GetRandom(18); if (/*sugarPosibility <= 11*/ noise > 0.75f && (blockBeneath == 3 || blockBeneath == 2 || blockBeneath == 12) && IsValidSugarCaneLocation(column, x, y, z)) { int height = 1; if (sugarPosibility <= 2) { height = 3; } else if (sugarPosibility <= 5) { height = 2; } //var growth = Rnd.Next(0x1, 0x15); for (int mY = y + 1; mY < y + 1 + height; mY++) { //column.SetBlock(x, mY, z, 83); //SugarCane //blocks[OverworldGenerator.GetIndex(x, mY, z)] = 83; if (mY == y + 1 + height) { //metadata[OverworldGenerator.GetIndex(x, mY, z)] = (byte) Rnd.Next(0, 15); //column.SetMetadata(x, mY, z, (byte) Rnd.Next(0, 15)); } else { //metadata[OverworldGenerator.GetIndex(x, mY, z)] = (byte) 0; //column.SetMetadata(x, mY, z, 0); } } } else if (noise > 0.8 && blockBeneath == 3 || blockBeneath == 2) //If above 0.8, we generate flowers :) { if (Simplex.Noise(rx, rz, 0.5f, 0.5f, true) > 0.5) { column.SetBlock(x, y + 1, z, new RedFlower() { FlowerType = FlowerTypes[GetRandom(FlowerTypes.Length - 1)] }); //blocks[OverworldGenerator.GetIndex(x, y + 1, z)] = 38; //metadata[OverworldGenerator.GetIndex(x, y + 1, z)] = (byte) GetRandom(8); //column.SetBlock(x, y + 1, z, 38); //Poppy //column.SetMetadata(x, y + 1, z, (byte) GetRandom(8)); } else { // blocks[OverworldGenerator.GetIndex(x, y + 1, z)] = 37; // column.SetBlock(x, y + 1, z, new Dan()); // column.SetBlock(x, y + 1, z, 37); //Dandelion } } else if (blockBeneath == 3 || blockBeneath == 2) { column.SetBlock(x, y + 1, z, new Tallgrass()); //blocks[OverworldGenerator.GetIndex(x, y + 1, z)] = 31; //metadata[OverworldGenerator.GetIndex(x, y + 1, z)] = (byte) 1; //column.SetBlock(x, y + 1, z, 31); //Grass //column.SetMetadata(x, y + 1, z, 1); } } } } } } catch (Exception e) { } }
public void Decorate(IWorld world, IChunk chunk, IBiomeRepository biomes) { Noise = new Perlin(world.Seed); ChanceNoise = new ClampNoise(Noise); ChanceNoise.MaxValue = 2; Coordinates2D?lastTree = null; for (int x = 0; x < 16; x++) { for (int z = 0; z < 16; z++) { var biome = biomes.GetBiome(chunk.Biomes[x * Chunk.Width + z]); var blockX = MathHelper.ChunkToBlockX(x, chunk.Coordinates.X); var blockZ = MathHelper.ChunkToBlockZ(z, chunk.Coordinates.Z); var height = chunk.HeightMap[x * Chunk.Width + z]; if (lastTree != null && lastTree.Value.DistanceTo(new Coordinates2D(x, z)) < biome.TreeDensity) { continue; } if (Noise.Value2D(blockX, blockZ) > 0.3) { var location = new Coordinates3D(x, height, z); var id = chunk.GetBlockID(location); var provider = world.BlockRepository.GetBlockProvider(id); if (id == DirtBlock.BlockID || id == GrassBlock.BlockID || id == SnowfallBlock.BlockID || (id != StationaryWaterBlock.BlockID && id != WaterBlock.BlockID && id != LavaBlock.BlockID && id != StationaryLavaBlock.BlockID && provider.BoundingBox == null)) { if (provider.BoundingBox == null) { location.Y--; } var oakNoise = ChanceNoise.Value2D(blockX * 0.6, blockZ * 0.6); var birchNoise = ChanceNoise.Value2D(blockX * 0.2, blockZ * 0.2); var spruceNoise = ChanceNoise.Value2D(blockX * 0.35, blockZ * 0.35); var baseCoordinates = location + Coordinates3D.Up; if (biome.Trees.Contains(TreeSpecies.Oak) && oakNoise > 1.01 && oakNoise < 1.25) { var oak = new OakTree().GenerateAt(world, chunk, baseCoordinates); if (oak) { lastTree = new Coordinates2D(x, z); continue; } } if (biome.Trees.Contains(TreeSpecies.Birch) && birchNoise > 0.3 && birchNoise < 0.95) { var birch = new BirchTree().GenerateAt(world, chunk, baseCoordinates); if (birch) { lastTree = new Coordinates2D(x, z); continue; } } if (biome.Trees.Contains(TreeSpecies.Spruce) && spruceNoise < 0.75) { var random = new Random(world.Seed); var type = random.Next(1, 2); var generated = false; if (type.Equals(1)) { generated = new PineTree().GenerateAt(world, chunk, baseCoordinates); } else { generated = new ConiferTree().GenerateAt(world, chunk, baseCoordinates); } if (generated) { lastTree = new Coordinates2D(x, z); continue; } } } } } } }