public void PinchGestureConstructor() { tlog.Debug(tag, $"PinchGestureConstructor START"); Gesture.StateType state = Gesture.StateType.Finished; PinchGesture a2 = new PinchGesture(state); a2.Dispose(); tlog.Debug(tag, $"PinchGestureConstructor END (OK)"); Assert.Pass("PinchGestureConstructor"); }
public void PinchGestureGetPinchGestureFromPtr() { tlog.Debug(tag, $"PinchGestureGetPinchGestureFromPtr START"); Gesture.StateType state = Gesture.StateType.Finished; PinchGesture a2 = new PinchGesture(state); PinchGesture a1 = PinchGesture.GetPinchGestureFromPtr(PinchGesture.getCPtr(a2).Handle); a2.Dispose(); tlog.Debug(tag, $"PinchGestureGetPinchGestureFromPtr END (OK)"); Assert.Pass("PinchGestureGetPinchGestureFromPtr"); }
void ReleaseDesignerOutlets() { if (Image != null) { Image.Dispose(); Image = null; } if (LongGesture != null) { LongGesture.Dispose(); LongGesture = null; } if (PanGesture != null) { PanGesture.Dispose(); PanGesture = null; } if (PinchGesture != null) { PinchGesture.Dispose(); PinchGesture = null; } if (RotacionGesture != null) { RotacionGesture.Dispose(); RotacionGesture = null; } if (TapGesture != null) { TapGesture.Dispose(); TapGesture = null; } }