// Use this for initialization void Start() { Pin[] pins = GetComponentsInChildren <Pin>(); foreach (Pin p in pins) { PinPosition pin = new PinPosition(p, p.transform.position, p.transform.rotation); pinPositions.Add(pin); } }
public Pins(PinPosition startPin, PinPosition endPin) { this.startPin = startPin; this.endPin = endPin; }