public void SwiperAction(ActionMaster.Action action) { // Beware !! any actionMaster.Bowl() will push the bowl count. if (action == ActionMaster.Action.Tidy) { animator.SetTrigger("tidyTrigger"); pinCounter.Tidy(); } else if (action == ActionMaster.Action.Reset) { animator.SetTrigger("resetTrigger"); pinCounter.Reset(); } else if (action == ActionMaster.Action.EndTurn) { animator.SetTrigger("resetTrigger"); pinCounter.Reset(); } else if (action == ActionMaster.Action.EndGame) { animator.SetTrigger("resetTrigger"); pinCounter.Reset(); throw new UnityException("Don't know what to do now."); } }