private void TextureControlOnMouseUp(object sender, MouseEventArgs e) { Point offset = Mouse.LDragOffset; if (Math.Abs(offset.X) < 5 && Math.Abs(offset.Y) < 5) { if (PlotState != 0 && _currentPin == null && _pinTimer > Time.Ticks) { ushort x = (ushort)(e.X + 5); ushort y = (ushort)e.Y; NetClient.Socket.Send ( new PMapMessage ( LocalSerial, 1, 0, x, y ) ); AddPin(x, y); } } _currentPin = null; _lastPoint = Point.Zero; }
protected override void OnDisappearing() { base.OnDisappearing(); PinControl.Dispose(); Tgr.Tapped -= Tgr_Tapped; PinControl.OnPinEntered -= PinEntered; }
private void PinControl_PinChanged(object sender, PinChangedArgs e) { PinControl s = (PinControl)sender; try { int pin = s.PinIndex; if (!_loaded || _arduino == null) { return; } switch (e.Pincap) { case PinModes.Output: if (e.Value >= 1) { _arduino.SetDO(pin, true); } else { _arduino.SetDO(pin, false); } break; case PinModes.PWM: _arduino.SetPWM(pin, e.Value); break; } } catch (Exception) { MessageBox.Show("Error setting/geting pin state.\r\nMaybe incorrect modell selected", "I/O Error", MessageBoxButton.OK, MessageBoxImage.Error); } }
public void Init() { var instructionLabel = new Label { Text = AppResources.SetPINDirection, LineBreakMode = LineBreakMode.WordWrap, FontSize = Device.GetNamedSize(NamedSize.Small, typeof(Label)), HorizontalTextAlignment = TextAlignment.Center, Style = (Style)Application.Current.Resources["text-muted"] }; PinControl = new PinControl(); PinControl.OnPinEntered += PinEntered; PinControl.Label.SetBinding <PinPageModel>(Label.TextProperty, s => s.LabelText); PinControl.Entry.SetBinding <PinPageModel>(Entry.TextProperty, s => s.PIN); var stackLayout = new StackLayout { Padding = new Thickness(30, 40), Spacing = 20, Children = { PinControl.Label, instructionLabel, PinControl.Entry } }; var tgr = new TapGestureRecognizer(); tgr.Tapped += Tgr_Tapped; PinControl.Label.GestureRecognizers.Add(tgr); instructionLabel.GestureRecognizers.Add(tgr); Title = AppResources.SetPIN; Content = stackLayout; Content.GestureRecognizers.Add(tgr); BindingContext = Model; }
protected override void OnAppearing() { base.OnAppearing(); Tgr.Tapped += Tgr_Tapped; PinControl.OnPinEntered += PinEntered; PinControl.InitEvents(); PinControl.Entry.FocusWithDelay(); }
protected override void OnMouseDown(int x, int y, MouseButtonType button) { _pinTimer = Time.Ticks + 300; if (UIManager.MouseOverControl is PinControl pin) { _currentPin = pin; } }
protected override void OnMouseDown(int x, int y, MouseButton button) { _pinTimer = Engine.Ticks + 300; if (Engine.UI.MouseOverControl is PinControl pin) { _currentPin = pin; } }
public void AddPin(int x, int y) { PinControl c = new PinControl(x, y); c.X += c.Width + 5; c.Y += c.Height; c.NumberText = (_container.Count + 1).ToString(); _container.Add(c); Add(c); }
private void PinControl_PinModeChanged(object sender, PinModeChangedArgs e) { PinControl s = (PinControl)sender; try { if (!_loaded || _arduino == null) { return; } _arduino.SetPinMode(s.PinIndex, e.Pincap); s.Value = 0; } catch (Exception) { MessageBox.Show("Error setting/geting pin state.\r\nMaybe incorrect modell selected", "I/O Error", MessageBoxButton.OK, MessageBoxImage.Error); } }
public void Init() { var instructionLabel = new Label { Text = "Enter your PIN code.", LineBreakMode = LineBreakMode.WordWrap, FontSize = Device.GetNamedSize(NamedSize.Small, typeof(Label)), HorizontalTextAlignment = TextAlignment.Center, Style = (Style)Application.Current.Resources["text-muted"] }; PinControl = new PinControl(); PinControl.OnPinEntered += PinEntered; PinControl.Label.SetBinding <PinPageModel>(Label.TextProperty, s => s.LabelText); PinControl.Entry.SetBinding <PinPageModel>(Entry.TextProperty, s => s.PIN); var logoutButton = new ExtendedButton { Text = AppResources.LogOut, Command = new Command(async() => await LogoutAsync()), VerticalOptions = LayoutOptions.End, Style = (Style)Application.Current.Resources["btn-primaryAccent"], BackgroundColor = Color.Transparent, Uppercase = false }; var stackLayout = new StackLayout { Padding = new Thickness(30, 40), Spacing = 20, Children = { PinControl.Label, instructionLabel, logoutButton, PinControl.Entry } }; var tgr = new TapGestureRecognizer(); tgr.Tapped += Tgr_Tapped; PinControl.Label.GestureRecognizers.Add(tgr); instructionLabel.GestureRecognizers.Add(tgr); Title = "Verify PIN"; Content = stackLayout; Content.GestureRecognizers.Add(tgr); BindingContext = Model; }
private void Clock_StateChanged(PinControl sender, LogicState s) { if (Clock.State == LogicState.Indeterminate) { Q.State = LogicState.Indeterminate; } else { if (Clock.State == LogicState.Low) { Q.State = D.State; } else if (Clock.State == LogicState.High && D.State == LogicState.Low) { Q.State = LogicState.Low; } else if (Clock.State == LogicState.High && D.State == LogicState.High) { Q.State = LogicState.High; } } }
public void Init() { var instructionLabel = new Label { Text = AppResources.SetPINDirection, LineBreakMode = LineBreakMode.WordWrap, FontSize = Device.GetNamedSize(NamedSize.Small, typeof(Label)), HorizontalTextAlignment = TextAlignment.Center, Style = (Style)Application.Current.Resources["text-muted"] }; PinControl = new PinControl(); PinControl.Label.SetBinding(Label.TextProperty, nameof(PinPageModel.LabelText)); PinControl.Entry.SetBinding(Entry.TextProperty, nameof(PinPageModel.PIN)); var stackLayout = new StackLayout { Padding = new Thickness(30, 40), Spacing = 20, Children = { PinControl.Label, instructionLabel, PinControl.Entry } }; Tgr = new TapGestureRecognizer(); PinControl.Label.GestureRecognizers.Add(Tgr); instructionLabel.GestureRecognizers.Add(Tgr); if (Device.RuntimePlatform == Device.iOS || Device.RuntimePlatform == Device.UWP) { ToolbarItems.Add(new DismissModalToolBarItem(this, AppResources.Cancel)); } Title = AppResources.SetPIN; Content = stackLayout; Content.GestureRecognizers.Add(Tgr); BindingContext = Model; }
protected override void OnMouseUp(int x, int y, MouseButtonType button) { base.OnMouseUp(x, y, button); _currentPin = null; _lastPoint = Point.Zero; }
private void Q_StateChanged(PinControl sender, LogicState s) { _Q.State = (!(Bit) new Bit(Q.State)).Value; }
//create pin void SpawnPin() { currentPin = GameObject.Instantiate(pinPrefab, spawnPoint.position, pinPrefab.transform.rotation).GetComponent <PinControl>(); //the three parameters are object, location and rotation }
private void R_StateChanged(PinControl sender, LogicState s) { //if(Clock.State == LogicState.High) Eval(); }