Exemple #1
0
 // Use this for initialization
 void Start()
 {
     PilloController.ConfigureSensorRange(0x50, 0x6f);
     grav             = this.GetComponent <Rigidbody> ();
     controller       = GameControllerObj.GetComponent <gameControler> ();
     ballScr          = ball.GetComponent <collision> ();
     grav.isKinematic = true;
 }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        PilloController.ConfigureSensorRange(0x50, 0x6f);
        startmarkerL = basketPillo1.transform.position;
        toMarkerR    = transform.position = new Vector3(-1.2f, basketPillo1.transform.position.y, basketPillo1.transform.position.z);

        startMarkerR = basketPillo2.transform.position;
        toMarkerL    = transform.position = new Vector3(1.2f, basketPillo2.transform.position.y, basketPillo2.transform.position.z);
    }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     PlayerFace = GameObject.FindGameObjectWithTag("FaceObject");
     anim       = GetComponentInChildren <Animator> ();
     PilloController.ConfigureSensorRange(0x50, 0x6f);
     _minSize = new Vector3(10, 10, 0);
     _maxSize = new Vector3(30, 30, 0);
     this.transform.localScale       = new Vector3(1, 1, 0);
     PlayerFace.transform.localScale = new Vector3(10, 10, 0);
 }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        PilloController.ConfigureSensorRange(0x40, 0x60);

        //		setup our sliders for this demo
        m_slider[(int)PilloID.Pillo1] = GameObject.Find("Pillo1");
        m_slider[(int)PilloID.Pillo2] = GameObject.Find("Pillo2");
        m_slider[(int)PilloID.Pillo3] = GameObject.Find("Pillo3");
        m_slider[(int)PilloID.Pillo4] = GameObject.Find("Pillo4");
    }
Exemple #5
0
 public void Start()
 {
     PilloController.ConfigureSensorRange(0x50, 0x6f);
 }