void UpdateResources() { txtEau.text = Eau.ToString(); txtSapin.text = Eau.ToString(); txtPomme.text = Nourriture.ToString(); txtMetal.text = Metal.ToString(); txtPierre.text = Pierre.ToString(); txtEnergie.text = Energie.ToString() + "/10"; SliderEnergie.fillAmount = Energie / 10; }
public void SetText() { argentText.text = Argent.ToString(); argileText.text = Argile.ToString(); pierreText.text = Pierre.ToString(); boisText.text = Bois.ToString(); verreText.text = Verre.ToString(); papyrusText.text = Papyrus.ToString(); PointVictoireText.text = PointVictoire.ToString(); PlayerAdverse.argentText.text = PlayerAdverse.Argent.ToString(); PlayerAdverse.argileText.text = PlayerAdverse.Argile.ToString(); PlayerAdverse.pierreText.text = PlayerAdverse.Pierre.ToString(); PlayerAdverse.boisText.text = PlayerAdverse.Bois.ToString(); PlayerAdverse.verreText.text = PlayerAdverse.Verre.ToString(); PlayerAdverse.papyrusText.text = PlayerAdverse.Papyrus.ToString(); PlayerAdverse.PointVictoireText.text = PlayerAdverse.PointVictoire.ToString(); }