Exemple #1
0
        public void DrawTile(int matnumber)
        {
            foreach (Position pos in boardManager.possibleMovePositions)
            {
                string tileName = GetTileName(pos.x, pos.y);
                //Debug.Log(tileName);
                GameObject      current_tile       = GameObject.Find(tileName);
                MaterialControl current_matcontrol = current_tile.GetComponent <MaterialControl>();
                Material[]      mat = { current_matcontrol.material_list[matnumber] };
                current_tile.GetComponent <MeshRenderer>().materials = mat;
            }

            piece_selected = GameObject.Find("0 6").GetComponent <Piece_new>();
            piece_selected.Selected();

            foreach (Move_new move in piece_selected.moves)
            {
                Debug.Log(move.secondPosition.Position.x);
                Debug.Log(move.secondPosition.Position.y);
            }
        }