/// <summary> /// Helper method: Creates view pieces depending on player with information form a saved data file /// </summary> /// <param name="players">A list of active players</param> /// <param name="prefab">A prefab reference</param> /// <param name="data">A data file reference</param> private static void CreatePieces(List <UserModel> players, PieceObject prefab, SaveData data) { //This method is an overload of the original CreatePieces method. //It uses data info to create pieces with their positions and teams intact. Transform parent = new GameObject("Piece List").transform; globalPieceList = new List <BoardPiece>(); for (int i = 0; i < players.Count; i++) { players[i].OwnedViewPieces = new List <PieceObject>(); foreach (var item in data.savedBoard) { if (item.belongsTo == players[i].currentTeam) { BoardNode foundNode = new BoardNode(new Vector2Int(item.boardPos.x, item.boardPos.y), new Vector2(item.worldPos.x, item.worldPos.y), item.belongsTo); globalPieceList.Add(new BoardPiece(foundNode)); PieceObject piece = PieceObject.CreatePieceObject(prefab, foundNode.worldPos, (PieceColor)foundNode.belongsTo, parent, foundNode.pos); players[i].OwnedViewPieces.Add(piece); } } } }
/// <summary> /// Helper method: Creates view pieces depending on player. /// </summary> /// <param name="players">A list of active players</param> /// <param name="prefab">A prefab reference.</param> private static void CreatePieces(List <UserModel> players, PieceObject prefab) { Transform parent = new GameObject("Piece List").transform; globalPieceList = new List <BoardPiece>(); for (int i = 0; i < players.Count; i++) { players[i].OwnedViewPieces = new List <PieceObject>(); for (int x = 0; x < test_OriginalBoard.GetLength(0); x++) { for (int y = 0; y < test_OriginalBoard.GetLength(1); y++) { BoardNode foundNode = test_OriginalBoard[x, y]; if (players[i].currentTeam == foundNode.belongsTo) { globalPieceList.Add(new BoardPiece(foundNode)); PieceObject piece = PieceObject.CreatePieceObject(prefab, foundNode.worldPos, (PieceColor)foundNode.belongsTo, parent, foundNode.pos); players[i].OwnedViewPieces.Add(piece); } } } } }