Exemple #1
0
    private void SetType(PieceModelEnum modelEnum)
    {
        this.modelEnum = modelEnum;
        GameObject prefab = null;

        foreach (EnumToModel enumsToModel in enumsToModels)
        {
            enumsToModel.model.SetActive(false);
        }

        foreach (EnumToModel enumToModel in enumsToModels)
        {
            if (enumToModel.@enum == modelEnum)
            {
                enumToModel.model.SetActive(true);
                model = enumToModel.model;
            }
        }
    }
    public PieceMovement GetMovesFor(PieceModelEnum modelEnum)
    {
        switch (modelEnum)
        {
        case PieceModelEnum.Pawn: return(new PieceMovement.Pawn());

        case PieceModelEnum.Knight: return(new PieceMovement.Knight());

        case PieceModelEnum.King: return(new PieceMovement.King());

        case PieceModelEnum.Bishop: return(new PieceMovement.Bishop());

        case PieceModelEnum.Queen: return(new PieceMovement.Queen());

        case PieceModelEnum.Rook: return(new PieceMovement.Rook());

        default:
            throw new NotImplementedException();
        }
    }
Exemple #3
0
 public PiecePosition(PieceModelEnum modelEnum, Vector2Int pos, Side facePos)
 {
     this.ModelEnum = modelEnum;
     this.pos       = pos;
     this.facePos   = facePos;
 }