Exemple #1
0
        public void OnPrimaryMouseUp(MouseEventArgs mouseEventArgs)
        {
            var boardCell = GetCellFromPosition(mouseEventArgs.Point);

            if (SelectedPiece == null)
            {
                // We know we're going to try to make a selection
                // Is the cell empty or an enemy piece?
                if (!boardCell.IsOccupied || boardCell.Piece.Side != CurrentTurn)
                {
                    return;
                }

                // It must be our piece!
                SelectedPiece = boardCell.Piece;
                SelectedPiece.OnSelected();
            }
            else
            {
                // Here we have a piece selected so the player is trying to do something with that piece or change the selection.
                if (SelectedPiece.Equals(boardCell.Piece))
                {
                    SelectedPiece.OnDeselected();
                    SelectedPiece = null;
                    return;
                }

                if (!SelectedPiece.FindPossibleMovementPaths().Contains(boardCell))
                {
                    return;
                }

                // Ok so the piece is allowed to move here.  Do we need to destroy a piece to move there?
                if (boardCell.IsOccupied)
                {
                    boardCell.Piece.DestroyPiece();
                    boardCell.Piece = null;
                    PieceDestroyed?.Invoke(this, new PieceDestroyedEventArgs());
                }

                boardCell.Piece = SelectedPiece;
                SelectedPiece.MoveToCell(boardCell);
                EndTurn();
            }
        }
 private void OnDestroy()
 {
     //Register destroyed obj
     PieceDestroyed?.Invoke(gameObject);
 }
 public void Destroy()
 {
     DestroyPieceHandler.OnDestroy();
     PieceDestroyed?.Invoke(this);
 }