private IEnumerator FollowTarget() { while (true) { if (Target != null) { if (Target.GetComponent <PieceController>().Placeable) { gameObject.SetActive(false); yield break; } var pos = Target.transform.position; bar.transform.position = new Vector2(pos.x, pos.y) + offset; Star = Target.star; } yield return(null); } }
void GrayPieces() { string validType = InventoryWindowController.TextStringFromType(towerType); foreach (Transform childPiece in piecesLayer) { PieceController pc = childPiece.GetComponent <PieceController>(); Image i = pc.GetComponent <Image>(); if (pc.validTypes[validType]) { i.color = new Color(1f, 1f, 1f, 1f); } else { i.color = new Color(.5f, .5f, .5f, .5f); } } }