void SetClimbAnimation() { //Debug.Log(this.name + " setclimb"); Anim.SetTrigger("Climb"); _lastTrigger = "Climb"; _animationState = PieceAnimationState.CLIMB; }
public void EndThrow() { if (_battleSetup) { _animTimer = ANIM_DELAY; enabled = true; //Anim.SetTrigger("Throw"); } else { if (_role == PieceRole.OFFENSE) { //SetRunAnimation(); _animationState = PieceAnimationState.NONE; //Debug.Log(this.name + " EndThrow"); /* * if (CheckClimbPos() && _animationState != PieceAnimationState.CLIMB) * SetClimbAnimation(); * else * SetRunAnimation(); */ } else { _animationState = PieceAnimationState.NONE; Anim.SetTrigger("Default"); _lastTrigger = "Default"; } } }
public bool GetHit(int hitPoints) { if (_animationState != PieceAnimationState.HIT) { Anim.SetTrigger("Hit"); _lastTrigger = "Hit"; _animationState = PieceAnimationState.HIT; } //Debug.Log(this.name + " GetHit"); bool hadFlag = false; _healthCalc -= hitPoints; if (_healthCalc <= 0) { _healthCalc = 0; _status = PieceStatus.OUT; enabled = true; _outTimer = OUT_TIME; StopAnimation(); _team.Downs++; _downs++; if (_hasFlag) { hadFlag = true; _hasFlag = false; } } return(hadFlag); }
void PlayThrowAnimation() { Anim.SetTrigger("Throw"); _lastTrigger = "Throw"; _animationState = PieceAnimationState.THROW; //Debug.Log(this.name + " Throw"); }
void SetStandardStats() { _status = PieceStatus.NORMAL; _pathIndex = 0; _dir = PieceDir.NONE; _moveState = PieceMoveState.NONE; _hasFlag = false; _coolDownTimer = 0.0f; _animationState = PieceAnimationState.NONE; _closestToFlag = false; _downs = 0; _takedowns = 0; _pickups = 0; _balloonsThrown = 0; _distanceWithFlag = 0.0f; }
public void EndHit() { if (_role == PieceRole.OFFENSE) { _animationState = PieceAnimationState.NONE; if (_id == 365) { Debug.Log("finish hit animation - health = " + _health); } } else { _animationState = PieceAnimationState.NONE; Anim.SetTrigger("Default"); _lastTrigger = "Default"; } }
void SetRunAnimation() { Anim.SetTrigger("Run"); _lastTrigger = "Run"; _animationState = PieceAnimationState.RUN; }
public void Move() { if (IsClimbing() && (_animationState == PieceAnimationState.HIT || _animationState == PieceAnimationState.THROW)) { _animationState = PieceAnimationState.CLIMB; _lastTrigger = "Climb"; } if (_role == PieceRole.OFFENSE && (_animationState == PieceAnimationState.RUN || _animationState == PieceAnimationState.NONE || _animationState == PieceAnimationState.CLIMB)) { if (_position != _destination) { if (CheckClimbPos()) { if (!IsClimbing()) { SetClimbAnimation(); } } else if (!IsRunning()) { SetRunAnimation(); } float xDiff = _destination.x - _position.x; if (xDiff < 0.0f && _dir != PieceDir.LEFT) { transform.eulerAngles = new Vector3(0.0f, 180.0f, 0.0f); _dir = PieceDir.LEFT; } else if (xDiff > 0.0f && _dir != PieceDir.RIGHT) { transform.eulerAngles = new Vector3(0.0f, 0.0f, 0.0f); _dir = PieceDir.RIGHT; } } Vector2 oldPosition = _position; if (Utilities.CloseEnough(_position, _destination)) { _position = _destination; SetPosition(); _pathIndex++; if (_hasFlag) { _destination = _team.GetNextHomeDestination(_position); } else { GetNextDestination(); } } else { Vector2 direction = ((_destination - _position).normalized) * (SPEED * _speedCalc); _position += direction; SetPosition(); } if (_hasFlag) { AddToDistanceWithFlag(oldPosition, _position); } } }