public Tile(int x, int y) { _position.x = x; _position.y = y; if (y == 0 || y == 1 || y == 6 || y == 7) { _currentPiece = GameObject.Find(x.ToString() + " " + y.ToString()).GetComponent <PieceAI>(); } }
public List <Move> GetMoves(PieceAI piece, Vector2 position) { _piece = piece; _type = piece.Type; _player = piece.Player; _position = position; foreach (KeyValuePair <PieceAI.pieceType, System.Action> p in pieceToFunction) { if (_type == p.Key) { p.Value.Invoke(); } } return(moves); }
void _UndoFakeMove() { Move tempMove = moveStack.Pop(); Tile movedTo = tempMove.secondPosition; Tile movedFrom = tempMove.firstPosition; PieceAI pieceKilled = tempMove.pieceKilled; PieceAI pieceMoved = tempMove.pieceMoved; movedFrom.CurrentPiece = movedTo.CurrentPiece; if (pieceKilled != null) { movedTo.CurrentPiece = pieceKilled; } else { movedTo.CurrentPiece = null; } }
public void SwapFakePieces(PieceAI newPiece) { _currentPiece = newPiece; }