public void EnablePowerUp(Pickup.PickupType type) { switch (type) { case Pickup.PickupType.THIEF: thief.enabled = true; break; case Pickup.PickupType.MURDERER: murderer.enabled = true; break; case Pickup.PickupType.CHEATER: cheater.enabled = true; break; case Pickup.PickupType.ADDICT: addict.enabled = true; break; case Pickup.PickupType.LIAR: liar.enabled = true; break; } numPowerUps++; Vector3 sackScale = sack.transform.localScale; sack.transform.localScale = new Vector3(sackScale.x + .5f, sackScale.y + .5f, sackScale.z + .5f); }
/// ------------------------------------------- /// /// Pickups /// /// ------------------------------------------- public void OnItemPickup(Pickup.PickupType pickupType) { switch (pickupType) { // Spread fire case Pickup.PickupType.Spread: _weapon = WEAPON.SPREAD; _HasPickupSpread = true; break; // Rapid fire case Pickup.PickupType.RapidFire: _currentFireDelay *= _reduceFiringDelay; _HasPickupRapidFire = true; break; // Speed boost case Pickup.PickupType.SpeedBoost: _currentSpeedBonus += _speedBonus; _HasPickupSpeedboost = true; break; // Health pack case Pickup.PickupType.Healthpack: _currentHealth += _addHealthAmount; break; default: break; } }
public void DisablePowerUp(Pickup.PickupType type) { switch (type) { case Pickup.PickupType.THIEF: thief.enabled = true; break; case Pickup.PickupType.MURDERER: murderer.enabled = true; break; case Pickup.PickupType.CHEATER: cheater.enabled = true; break; case Pickup.PickupType.ADDICT: addict.enabled = true; break; case Pickup.PickupType.LIAR: liar.enabled = true; break; } numPowerUps--; }
/// <summary> /// Call after enable depths for more than 1 enemy /// Set enemy pickup drop type /// </summary> /// <param name="type"></param> public void setPickupEnemy(Pickup.PickupType type) { pickupType = type; //Quickens are a little faster if (pickupType == Pickup.PickupType.Quicken) { forceStrength += 1; } int pickUpIndex = random.Next(0, enabledChildren.Count); for (int i = 0; i < enabledChildren.Count; i++) { if (i == pickUpIndex) { enabledChildren[i].tag = Game.instance.TAG_ENEMY_PICKUP; switch (type) { case Pickup.PickupType.Score: enabledChildren[i].GetComponent <Renderer>().material = greenMaterial; break; case Pickup.PickupType.DoubleScore: enabledChildren[i].GetComponent <Renderer>().material = goldmaterial; break; case Pickup.PickupType.Quicken: enabledChildren[i].GetComponent <Renderer>().material = purpleMaterial; break; case Pickup.PickupType.Multiplier: enabledChildren[i].GetComponent <Renderer>().material = blueMaterial; break; } break; } } }
/// <summary> /// Set enemy type determines behaviour /// </summary> /// <param name="type"></param> public void setEnemyType(EnemyType type) { enemyType = type; switch (type) { case EnemyType.DropPickup: Pickup.PickupType enemyPickupType = Pickup.PickupType.Score; int doubleChance = random.Next(0, 100); if (doubleChance > 75) { enemyPickupType = Pickup.PickupType.DoubleScore; } setPickupEnemy(enemyPickupType); break; case EnemyType.Exploder: int explodeIndex = random.Next(0, enabledChildren.Count); for (int i = 0; i < enabledChildren.Count; i++) { if (i == explodeIndex) { enabledChildren[i].tag = Game.instance.TAG_ENEMY_PICKUP; enabledChildren[i].GetComponent <Renderer>().material = redMaterial; break; } } break; } }
// Server public void OnPickupInteraction(uint _playerId, Pickup.PickupType _pType, int _spawnIndex) { Debug.Log("Player " + _playerId.ToString() + " has interacted with a pickup!"); this.hasPickup[_spawnIndex] = false; // Find player int index = 0; for (int i = 0; i < this.playerInfoList.Count; i++) { if (this.playerInfoList[i].playerObjectId == _playerId) { index = i; } } // send msg for speed - its controlled on the client side if (_pType == Pickup.PickupType.Damage) { this.hasDamagePowerup.Add((int)_playerId); } // Send msg PickupMessage msg = new PickupMessage(); msg.playerId = _playerId; msg.pType = (int)_pType; msg.isStarting = true; NetworkServer.SendToClient(this.playerInfoList[index].connectionId, CustomMsgType.Pickup, msg); this.StartCoroutine(this.ResetPlayer(this.playerInfoList[index].connectionId, _playerId, (int)_pType)); }
// Use this for initialization void Start() { pickupType = Pickup.PickupType.Null; CanActivate = true; Canvas = GameObject.FindGameObjectsWithTag("MainCanvas")[0]; lastTimeSinceActivation = Time.time; m_Rigidbody2D = GetComponent <Rigidbody2D>(); health = GetComponent <PlayerHealth>(); MainCamera = Camera.main.gameObject; if (source == null || MainCamera != source.gameObject) { source = MainCamera.AddComponent <AudioSource>(); } CarDead = Canvas.transform.FindChild("CarDestroyed").gameObject.GetComponent <Canvas>(); Dead = Canvas.transform.FindChild("Died").gameObject.GetComponent <Canvas>(); OtherDead = Canvas.transform.FindChild("OtherDied").gameObject.GetComponent <Canvas>(); OnSwitchLight(lightOn); if (isLocalPlayer) { if (FindObjectsOfType <Player>().Length > 1) { this.gameObject.GetComponent <Animator>().runtimeAnimatorController = Player2; CmdSwitchAnimation(); } Camera.main.gameObject.GetComponent <CameraScript>().SetPlayer(this.gameObject); } revive = GetComponentInChildren <PlayerRevive>(); revive.gameObject.SetActive(false); }
// Server private IEnumerator PickupSpawnRoutine() { yield return(new WaitUntil(() => this.isPlayingGame == true)); float count = 0.0f; while (this.isPlayingGame) { if (this.isWaitingToSpawnPickup == false) { count += Time.deltaTime; if (count >= this.pickupSpawnInterval) { count = 0.0f; this.isWaitingToSpawnPickup = true; } } else { int ranSpawn = Random.Range(0, this.pickupSpawnTransforms.Count); while (this.hasPickup[ranSpawn]) { ranSpawn = Random.Range(0, this.pickupSpawnTransforms.Count); yield return(null); } this.hasPickup[ranSpawn] = true; yield return(new WaitForSeconds(3.0f)); GameObject clone = Instantiate( pickupPrefab, this.pickupSpawnTransforms[ranSpawn].position, this.pickupSpawnTransforms[ranSpawn].rotation); int ranType = Random.Range(0, 2); Pickup.PickupType pType = ranType == 0 ? Pickup.PickupType.Damage : Pickup.PickupType.Speed; clone.GetComponent <Pickup>().Initialize(this, pType, ranSpawn); NetworkServer.Spawn(clone); // Send msg to client pickups SpawnPickupMessage msg = new SpawnPickupMessage(); msg.pickupId = clone.GetComponent <NetworkIdentity>().netId.Value; msg.type = ranType; NetworkServer.SendToAll(CustomMsgType.SpawnPickup, msg); this.isWaitingToSpawnPickup = false; } yield return(null); } yield return(null); }
public void ApplyEffect(Pickup.PickupType pickupType) { //Debug.Log("Applying effect of Pickup: " + pickupType.ToString()); switch (pickupType) { case (Pickup.PickupType.Glue): StartCoroutine(ActivateGlue()); break; case (Pickup.PickupType.Life): ActivateLife(); break; case (Pickup.PickupType.Laser): StartCoroutine(ActivateLaser()); break; case (Pickup.PickupType.Multiple): ActivateMultiple(); break; case (Pickup.PickupType.Enlarge): StartCoroutine(ActivateEnlarge()); break; case (Pickup.PickupType.Fireball): StartCoroutine(ActivateFireball()); break; } }
GameObject GetPickupDisplay(Pickup.PickupType pickup) { if (pickup == Pickup.PickupType.APPLE) { return(displayApple); } if (pickup == Pickup.PickupType.WATER) { return(displayWater); } if (pickup == Pickup.PickupType.HONEY) { return(displayHoney); } if (pickup == Pickup.PickupType.THUNDER) { return(displayThunder); } return(new GameObject()); }
private FlashingPickup(ContentManager Content, GameUnit centerX, GameUnit centerY, TileUnit sourceX, TileUnit sourceY, Rectangle rectangle, int value, Pickup.PickupType type) { sprite = new Sprite(Content, SpriteName, Units.TileToPixel(sourceX), Units.TileToPixel(sourceY), Units.TileToPixel(1), Units.TileToPixel(1)); flashSprite = new Sprite(Content, SpriteName, Units.TileToPixel(sourceX + 1), Units.TileToPixel(sourceY), Units.TileToPixel(1), Units.TileToPixel(1)); dissipatingSprite = new Sprite(Content, SpriteName, Units.TileToPixel(DissipatingSourceX), Units.TileToPixel(DissipatingSourceY), Units.TileToPixel(1), Units.TileToPixel(1)); x = centerX - Units.HalfTile; y = centerY - Units.HalfTile; timer = new Timer(LifeTime, true); flashPeriod = StartPeriod; this.rectangle = rectangle; this.value = value; this.type = type; }
public void UpdateInventory(Pickup.PickupType pickup) { inventory[pickup]++; Debug.Log("Picked up " + pickup + " - You now have " + inventory[pickup]); }
public void NewItem(Pickup.PickupType type) { GameManager.Instance.PickupItem(type); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "SafeZone") { SafeZone safeZone = (SafeZone)other.gameObject.GetComponent(typeof(SafeZone)); safeZone.Entered(); isSafe = true; lastSafeZone = other.transform.position; soundEffect.enterSafeZone(); } if (other.gameObject.name == "SafeZone Top") { //Application.LoadLevel(Application.loadedLevel); soundEffect.enterSafeZone(); Success(); } if (other.gameObject.tag == "Enemy" && !isSafe) { Dead(); //Application.LoadLevel(Application.loadedLevel); } if(other.gameObject.tag == "Pickup"){ soundEffect.pickup(); Debug.Log(other.gameObject.GetComponent<Pickup>().pickup); if(other.gameObject.GetComponent<Pickup>().pickup == Pickup.PickupType.speedUp && currentPickup!=Pickup.PickupType.speedUp){ doubleSpeedBuff.ApplyBuff(); currentPickup = Pickup.PickupType.speedUp; } if(other.gameObject.GetComponent<Pickup>().pickup == Pickup.PickupType.speedDown && currentPickup!=Pickup.PickupType.speedDown){ halfSpeedBuff.ApplyBuff(); currentPickup = Pickup.PickupType.speedDown; } Invoke("RemoveBuffs",buffDecayTime); Destroy(other.gameObject); } }
void RemoveBuffs() { buffable.Speed = originalSpeed; buffable.Size = originalSize; currentPickup = Pickup.PickupType.none; spriteRenderer.sprite = originalSprite; Debug.Log("Buffs removed"); }
public void PickupItem(Pickup.PickupType pickup) { pickups[pickup] = true; RespawnPlayer(); }