Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     currentTime     = 0.0f;
     currentMin      = 0;
     currentSetting  = Dificulty.VeryEasy;
     obstacleManager = GetComponentInChildren <ObstaclesManager>();
     pickUpManager   = GetComponentInChildren <PickablesManager>();
     enemySpawner    = GetComponentInChildren <EnemySpawner>();
 }
Exemple #2
0
    private void Start()
    {
        if (pickedItemPrefab != null)
        {
            prefabItem = pickedItemPrefab.GetComponent <IItem>();
        }

        PickablesManager.RegisterPickable(this);
    }
    private void Awake()
    {
        if (instance != null)
        {
            Destroy(gameObject);
            return;
        }

        instance = this;
    }
 private void OnDestroy()
 {
     instance = null;
 }