private float3 GetTriagleBarycentric(PickResult pr) { float3 a, b, c; pr.GetTriangle(out a, out b, out c); return(float3.Barycentric(a, b, c, pr.U, pr.V)); }
private float3 GetTriagleCenter(PickResult pr) { float3 a, b, c; pr.GetTriangle(out a, out b, out c); return((a + b + c) / 3); }