Exemple #1
0
 private void Update()
 {
     if (!isPoiMenuOpen)
     {
         ShowRoomUI();
     }
     else
     {
         roomUIController.GetComponent <CanvasGroup>().alpha = 0;
         // Close pi menu if outside the pi is clicked.
         if (Input.GetMouseButtonDown(0) && !piUIManager.OverAMenu())
         {
             if (poiSizeMenu.openedMenu)
             {
                 poiSizeMenu.CloseMenu();
             }
             if (poiNoteMenu.openedMenu)
             {
                 poiNoteMenu.CloseMenu();
             }
             if (poiPersonalityMenu.openedMenu)
             {
                 poiPersonalityMenu.CloseMenu();
             }
             isPoiMenuOpen = false;
         }
     }
 }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        //Bool function that returns true if on a menu
        if (piUi.OverAMenu( ))
        {
            Debug.Log("You are over a menu");
        }
        else
        {
            Debug.Log("You are not over a menu");
        }
        //Just open the normal Menu if A is pressed
        // if (Input.GetKeyDown(KeyCode.A))
        // {
        //  Vector3 temp = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        //  temp.z = 0;
        //  piUi.ChangeMenuState("Normal Menu",temp);
        // }
        // //Update the menu and add the Testfunction to the button action if s or Fire1 axis is pressed
        // if (Input.GetKeyDown(KeyCode.S) || Input.GetButtonDown("Fire1"))
        // {
        //     //Ensure menu isnt currently open on update just for a cleaner look
        //     if (!piUi.PiOpened("Normal Menu"))
        //     {
        //         int i = 0;
        //         //Iterate through the piData on normal menu
        //         foreach (PiUI.PiData data in normalMenu.piData)
        //         {
        //             //Changes slice label
        //             data.sliceLabel = "Test" + i.ToString( );
        //             //Creates a new unity event and adds the testfunction to it
        //             data.onSlicePressed = new UnityEngine.Events.UnityEvent( );
        //             data.onSlicePressed.AddListener(TestFunction);
        //             i++;
        //         }
        //         //Since PiUI.sliceCount or PiUI.equalSlices didnt change just calling update
        //         piUi.UpdatePiMenu("Normal Menu");
        //     }
        //     //Open or close the menu depending on it's current state at the center of the screne
        //     piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f));
        // }
        if (Input.GetKeyDown(KeyCode.D))
        {
            //Ensure menu isnt currently open on regenerate so it doesnt spasm
            if (!piUi.PiOpened("Normal Menu"))
            {
                //Make all angles equal
                normalMenu.equalSlices  = true;
                normalMenu.iconDistance = 0f;
                //Changes the piDataLength and adds new piData
                normalMenu.piData = new PiUI.PiData[10];
                for (int j = 0; j < 10; j++)
                {
                    normalMenu.piData[j] = new PiUI.PiData( );
                }
                //Turns of the syncing of colors
                normalMenu.syncColors = false;
                //Changes open/Close animations
                normalMenu.openTransition  = PiUI.TransitionType.Fan;
                normalMenu.closeTransition = PiUI.TransitionType.SlideRight;
                int i = 0;
                foreach (PiUI.PiData data in normalMenu.piData)
                {
                    //Turning off the interactability of a slice
                    if (i % 2 == 0)
                    {
                        data.isInteractable = false;
                    }
                    //Set new highlight/non highlight colors
                    data.nonHighlightedColor = new Color(1 - i / 10f, 0, 0, 1);
                    data.highlightedColor    = new Color(0, 0, 1 - i / 10f, 1);
                    data.disabledColor       = Color.grey;
                    //Changes slice label
                    data.sliceLabel = "Test" + i.ToString( );
                    //Creates a new unity event and adds the testfunction to it
                    data.onSlicePressed = new UnityEngine.Events.UnityEvent( );
                    data.onSlicePressed.AddListener(TestFunction);
                    i += 1;
                    //Enables hoverFunctions
                    data.hoverFunctions = true;
                    //Creates a new unity event to adds on hovers function
                    data.onHoverEnter = new UnityEngine.Events.UnityEvent( );
                    data.onHoverEnter.AddListener(OnHoverEnter);
                    data.onHoverExit = new UnityEngine.Events.UnityEvent( );
                    data.onHoverExit.AddListener(OnHoverExit);
                }
                piUi.RegeneratePiMenu("Normal Menu");
            }
            piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f));
        }

        //Set joystick input on the normal menu which the piPieces check
        normalMenu.joystickInput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
        //Set the bool to detect if the controller button has been pressed
        normalMenu.joystickButton = Input.GetButtonDown("Fire1");
        //If the button isnt pressed check if has been released
        if (Input.GetButtonUp("Fire1"))
        {
            normalMenu.joystickButton = Input.GetButtonUp("Fire1");
            normalMenu.CloseMenu();
        }
    }